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🌈 $5 Tier: [Benedikt][David Martínez Martí]
I hope everyone's been enjoying Defragmented so far! As we had originally planned, we're continuing to support this game after release with fixes, updates, and even some larger content additions in the coming months. Today brings about the first update since release. For minor updates like this (V1.0.0 -> V1.0.1), I'll simply post patch notes when I release the update to Steam. For larger updates that add new features or content, I'll post patch notes in a preview a few days ahead of release. Most of the changes in this update are focused around the late-game power of the Ascended class. The Ascended does their job of dealing large amount of damage while still being relatively fragile. However, compared to the other classes in end-game content, they are too easily killed to stack up. We had decided from the start to not just give them another heal, but instead provide something more unique to their identity. Read on to see what we've done! Gameplay Changes: - Greater Power (Ascended talent) has been reworked completely. It now prevents death by shifting damage taken to AP (if the player has enough to spare). - Intervention now creates two shields in front of the player even without any talents. - Opportunity (Ascended talent) has been changed from 5/10/15% damage resist for 2 seconds to 5/10/15% critical hit chance for 1 second. Fixes and Improvements - The AP bar will now empty out like the HP bar when the player is dead. - Fixed a minor typo in the first cutscene. -Dave
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