Name | Stardew Valley | ||
Developer | ConcernedApe | ||
Publisher | Chucklefish | ||
Tags | |||
Release | 2016-02-26 | ||
Steam | 11,19€ 8,79£ 11,99$ / 20 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  23394  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  51 Hours  | ||
Main Story + Extras |  79 Hours  | ||
Completionist |  145 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  2,000,000 .. 5,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2658 | ||
Average playtime (last 2 weeks) | 352 | ||
Median playtime (forever) | 2168 | ||
Median playtime (last 2 weeks) | 452 | ||
Public Linux depots | Stardew Valley Linux [659.51 M] |
.6.7 change notes: |
Hello everyone, here's the latest update. There's nothing too big in terms of gameplay additions or changes, but there are some important bug fixes, and translation adjustments. |
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After quickly fixing a few issues with 1.6.4, we are now on 1.6.5. |
.6.4 hotfix #1 fixes a few bugs in 1.6.4: |
hey bobo, hope you've been enjoying the update so far |
Hey everyone, |
Hey everyone, |
Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below: |
Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below: |
The Stardew Valley 1.6 update is here!
Full patch notes (with spoilers) can be found here and here |
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Stardew Valley is 20% off for a week. During this time, 100% of all revenue will go to help protect whales, dolphins, belugas, and other aquatic mammals through the WDC (Whale and Dolphin Conservation) charity. Thank you for your support. |
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Hey everyone, 1.5.6 is out now. |
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[h3]General Bug Fixes:[/h3]
[h3]Localization Fixes:[/h3]
[h3]Multiplayer Fixes:[/h3]
Changes from Hotfix #3 (12/23/2020): -Fix for shared events in multiplayer potentially putting players out of bounds. -Allow Local Multiplayer clients to play other players' characters. This fixes an issue with players continuing multiplayer farms in local multiplayer not being able to select their old farmers. -Fixed the am/pm display not displaying properly in non-English languages. -Various localization fixes and changes. Changes from Hotfix #2 (12/22/2020): -Hotfix for malformed item data causing the game to crash on the Turkish localization. Changes from Hotfix #1 (12/21/2020): -Hotfix for game crashing when interacting with the Junimo Notes in the Community center on non-English localizations. [hr][/hr]If you are still experiencing any issues with the update, the best place to report them is on the Stardew Valley Forums: Hope you're having fun playing 1.5 so far! -Ape stardrop |
If you are starting a new farm for this update, make sure to check out the new farm layout (Beach Farm) and the advanced game options menu (click the wrench icon in the lower left of the character creation screen). Choosing "Remixed" bundles randomizes the Community Center bundles with some brand new ones, and variations of the classics. NOTE: To play split-screen mode, you'll need cabins on your farm to house the other players (Robin can build them, or If you're starting a new game, you can choose to start with cabins already placed on the farm via the advanced game options menu). Once the cabins are there, open your game menu, scroll down to multiplayer, and select "Start local co-op" . The other player can now press start on a controller to initiate split-screen. Well, please have fun with the new update, and as always, thanks for playing Stardew Valley! -ConcernedApe Edit: We're aware of a crash if you're playing in a non-english language and you open one of the Community Center bundle menus. A hotfix will be coming out soon (Update 5:00pm PST... the hotfix is live!) |
Hey everyone, there's a small patch out now that fixes a few issues with Stardew Valley. The most notable is the "no audio" bug that was happening to some people. |
Hey everyone, |
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Hi everyone, |
Hi everyone,
You can see a full (but spoiler-filled) changelog here: https://www.stardewvalley.net/1-4-bugfix-patch/ Hopefully, if you've encountered any bugs so far in 1.4, they will be resolved with this patch. If not, please share details of the issue in the comments below. I hope you are enjoying the 1.4 update so far! Thanks for playing -Ape Edit: the version number was originally 1.4.0.1 for this patch, but it will be changed to 1.4.1 to be compatible with SMAPI, a very popular fan-made Stardew Valley modding API. If you see a tiny update, that's what it is. |
Again, please keep in mind this is a highly condensed version of the changelog that leaves out a lot of details. The actual changelog is much too long to paste here, but if you'd like to see the complete, spoiler-filled version, please check out this link. I hope you have fun with the new update, and as always, thanks for playing Stardew Valley! -ConcernedApe Edit: Expect a few hotfixes to come out today, to resolve a couple of uncaught bugs. So far: -Game will no longer crash when sending an emoji by itself -Fix for incorrect stone strength & monster spawns in levels 10-30 of the mines |
Hi everyone, |
Hi everyone,
While it's very unlikely that playing the beta version will threaten your save files, I recommend backing them up anyway. Your save files can be found in the "%appdata%/StardewValley/Saves" folder (on PC). If you have any feedback or bug reports, please usethis thread on the Stardew Valley Subreddit. Patch notes for v1.3.35 (beta):
Thanks for your help & thanks for playing Stardew Valley! -Ape |
Hi everyone, |
Hey everyone, small patch going live today, mostly bug fixes:
Bug fixes since 1.3.28
Thanks for playing Stardew Valley! -Ape |
This update is a significant change for Stardew Valley... Not only does it include a good amount of new content (new items, events, etc.), but it also includes the long-awaited addition of co-op multiplayer!
Ability to change professions If you regret your choice of profession, or simply want to try out something new, there is now a way to change your professions. It comes with a price, however... Signs Signs are craftable items which are available to you from the very beginning of the game. Any item in Stardew Valley can be "clicked" onto the sign, and it will display that item (the item won't be consumed). Decorations A variety of new outdoor decorations have been added, including many that are "seasonal", meaning that their appearance changes with each season. Multiplayer makes decorating even more fun. Auto-Grabber An expensive item that can be placed in a barn and automatically harvests milk and wool from the animals each morning. Garden Pots Garden pots allow you to grow any crop indoors year-round. Think of them like one-tile greenhouses. When placed outside, however, they only grow crops that are in-season. New Crop There is a new crop that only grows indoors. Fireplaces are now furniture This means you can move your fireplace around, and also buy a couple of different kinds of fireplaces. Hats on horses You can now put hats on your horse. Enjoy... (this was actually an original intended feature in Stardew Valley two years ago, but I never finished it and had completely forgotten about it. Now it's finally finished) Now, a more in-depth look at how multiplayer works... Stardew Valley now supports up to 4 player co-op. Co-op is nearly identical to single-player, but with 1-3 other friends playing together with you to achieve a common goal. Any single player game can be "converted" to a co-op game by having Robin build one or more cabins on your farm. One player serves as the host, and the other 1-3 players connect to the host in order to play. Therefore, the host must be in-game at all times when the group wants to play. The new update adds a Co-op button to the title screen. Clicking the button will bring you to the co-op menu, from which you can:
When hosting a new game, you'll have some new options available to you:
Alternatively, you can start with no pre-positioned cabins and instead build them yourself (via Robin).
In co-op, all players share the same pool of money, and are working together on the same farm. The state of the game world, including the main storyline, is shared between all players. However, each player has their own private inventory, skills, achievements, collections, relationships, quests, and crafting/cooking recipes. When it's time to go to bed, all players must enter their beds. Only then will the day end. Players can marry each other by crafting a "wedding ring" (An old Zuzu City tradition), and offering it to another player. If the other player accepts the ring, the couple is now engaged. The chat box allows you to communicate with each other... with the help of nearly 200 custom Stardew Valley emojis! Here's a trailer: https://youtu.be/-vlBE3vSfNU I hope you enjoy the new update! -Ape |
Save 40% on Stardew Valley as part of this week's Weekend Deal*! |
Stardew Valley is now available to play in seven languages: English, German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese! While localization is the biggest new feature, 1.2 also includes some controller improvements and important bug fixes.
Bug Fixes
ːbrownchickenː P.S - We're still working on multiplayer! |
Hello,
Bug Fixes:
Thanks for playing -Ape |
Cross-posted from the Stardew Valley blog!
Balance changes: Bug Fixes
Note: The new balancing changes correct the values of a few outlier crops that were far more valuable than all others by a huge margin. I don't want Stardew Valley to make players feel "forced" into one particular way of making money. I think it's a lot more fun to feel like there are many different options for success. However, I do understand that growing blueberries and making ancient fruit wine is part of the Stardew culture at this point, so I've made sure that they are still very lucrative options. But these changes should help players feel like they have a few more options. I hope you enjoy the new update! -Ape |
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Bug Fixes:
Edit (6:16 PST, 4/6): quick fix for Harvey's bugged 4-heart event. |
With version 1.06, the first steps are taken to improving marriage in Stardew Valley! Each spouse now has a unique dialogue sheet, and leaves the house at least once a week to visit town or take a walk. In short, they retain a lot more of their unique "personality" after marriage.
Note: animal product prices and edibility of Holly will only take effect on items generated after the update. items that already existed before updating will still have the old prices/edilbility. There will be more marriage improvements to come. Hope you're having a nice weekend. Edit: uploaded another quick patch that should fix the problem where spouses had a speech bubble but no speech, and also the farm rampage. -ConcernedApe |