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Hi, Michiel here! After watching a few videos of people playing Powargrid, I noticed that they were often looking for a place they could place a certain building, moving the mouse around until they found a good spot where they could afford to build it. I've been working on this game so long, I mostly just know without even thinking about it -- so that was a good wakeup call that something could be improved there.
I'm now trying out a little visual aid, by highlighting the tiles you can build on and "lowlighting" (is that a word? de-emphasizing!) invalid tiles.
For me, it's REALLY weird to change anything to the core visuals after staring at them for years -- but I think this is going to be an improvement!
I've just set the new build live, so everyone should be receiving the new version shortly. Tell us what you think!
Hi, Michiel here! After watching a few videos of people playing Powargrid, I noticed that they were often looking for a place they could place a certain building, moving the mouse around until they found a good spot where they could afford to build it. I've been working on this game so long, I mostly just know without even thinking about it -- so that was a good wakeup call that something could be improved there.
I'm now trying out a little visual aid, by highlighting the tiles you can build on and "lowlighting" (is that a word? de-emphasizing!) invalid tiles.
For me, it's REALLY weird to change anything to the core visuals after staring at them for years -- but I think this is going to be an improvement!
I've just set the new build live, so everyone should be receiving the new version shortly. Tell us what you think!
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