Hey everyone!
First off, I would like to announce that on this particular day, March 14 2018, the game celebrates its 2 year anniversary. That's partially the reason we postponed the MOTW, hehe.
To celebrate, I contacted hopoo and we decided to do a Q&A, where you can get answers to all of your DEADBOLT-related questions you've ever thought off.
All the questions are to be sent onto hopoo's tumblr blog. They also post dev blogs and all that there, and occasionally answer questions outside of any Q&As, so be sure to follow them! You don't have to register and can send questions anonymously.
http://hopooo.tumblr.com/
Now, with that out of the way...
There were a lot of really awesome maps to choose from, but there can be only one.
This week's Map Of The Week is "A Special Night" by Atlasle.
The map consist of two buildings, one is a large vampire building with an underground club and the other is a small zombie warehouse.
In order to progress through the map, you first have to collect keycards from the enemies on the upper floors. You have to collect them, as those keycards unlock doors that otherwise would prevent you from leaving the building or even simply going from room to room.

Despite how outnumbered you are, there's a bit of fair breathing space due to the enemies mostly standing with their backs directed at you, making it easy to just walk past them or flank them.
Collect the keycards and proceed to your next objective, which is burning all ash caches. Some of them are located inside the club, while others are located inside the warehouse.
After doing all of that, you should be good to g...
Oh, backup.

A lot of backup, actually. Won't spoil how many, but be prepared.
After all is done, the only thing left to do is to talk to the candle (if you haven't done it prior to doing everything else) and leave the stage.

Being Atlasle's only second map, it surely shows that he has a lot of potential. The map is huge and full of misc details, packed with ememies yet rather fair.
The only problem is perhaps the map's framerate, as even my rig struggled to run it smoothly, but it's not the mapmaker's fault.
Oh, and there's also a hidden room with doggos and cool weapons. Neat.
Play it now![ 2018-03-14 15:52:13 CET ] [ Original post ]