Hey everybody!
I've got another patch for you that adds some little things, so here's the patch notes:
- Added version number to the game (it can be found on the Options screen)
- You can now use the scroll wheel on the mouse to change between magnet types
- You can now press the space bar to launch all spawners (double clicking does this too!)
- Keyboard shortcuts / mouse wheel are now usable in the Level Editor
- Fixed crash bug when removing a bounce back magnet at the wrong time
I'm still working on some things so expect more patches soon!
Benn
Hey everybody!
I've got another patch for you that adds some little things, so here's the patch notes:
- Added version number to the game (it can be found on the Options screen)
- You can now use the scroll wheel on the mouse to change between magnet types
- You can now press the space bar to launch all spawners (double clicking does this too!)
- Keyboard shortcuts / mouse wheel are now usable in the Level Editor
- Fixed crash bug when removing a bounce back magnet at the wrong time
I'm still working on some things so expect more patches soon!
Benn
Hello!
I've pushed another patch to all platforms which I hope has eradicated the OpenAL crash issue, if your game crashes with a message about OpenAL (or any crash!) let me know!
Benn
Hello!
I've pushed another patch to all platforms which I hope has eradicated the OpenAL crash issue, if your game crashes with a message about OpenAL (or any crash!) let me know!
Benn
Hey all!
I'm rolling out a patch across all platforms to try and control the "AL.OUT_OF_MEMORY: OpenAL has run out of memory" bug that I accidentally introduced to the game just before launching (mega oops).
The crash isn't entirely eradicated yet, but it should be heavily reduced so you have to play for a lot longer before the crash happens.
If you do encounter the crash, all you have to do is relaunch the game.
Please let me know in the discussions if you encounter any other issues!
Benn
Hey all!
I'm rolling out a patch across all platforms to try and control the "AL.OUT_OF_MEMORY: OpenAL has run out of memory" bug that I accidentally introduced to the game just before launching (mega oops).
The crash isn't entirely eradicated yet, but it should be heavily reduced so you have to play for a lot longer before the crash happens.
If you do encounter the crash, all you have to do is relaunch the game.
Please let me know in the discussions if you encounter any other issues!
Benn
Hey everybody!
Operator Overload is now officially launched!
I hope everyone enjoys the game, and I'll be working hard to produce some patches for any issues you may possibly encounter!
If there's anything you'd like to see added/changed in the game, let me know in the discussions!
Benn
Hey everybody!
Operator Overload is now officially launched!
I hope everyone enjoys the game, and I'll be working hard to produce some patches for any issues you may possibly encounter!
If there's anything you'd like to see added/changed in the game, let me know in the discussions!
Benn
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Additional Notes: Mouse. Keyboard
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