"I love this game! I have played many hours of The Binding of Isaac, Terraria, Ziggarut, Rouge Legacy, Risk of Rain and other rouge-likes you probably havent heard of. I have to say this game is among my favorites and its brand new." - Mîchæl
"I wish I knew how to eloquently express how excellent this game is. It just taps so many buttons for me with the nicely balanced rogue-like, the achievable-yet-challenging unlockables, the genuinely interesting deckbuilding, and satisfying combat." - John

"It plays like I always felt ARPGs and MOBAs should - skillshots, accuracy, timing and evasion; button mashing and brute-force will get you nowhere in this game." - Radical "Venom" Max
"FORCED SHOWDOWN combines everything I like in video games.
The combat is skill based and offers on the fly strategy solving skills. It has a great difficulty curve that makes me want to hone my skills to become better as time goes. The card system takes some beats from Hearthstone in how decks are created. Playing cards and combos at the start of each round offers a great way to shake up the rounds." - It's High Noon

"Gameplay: Amazing
Graphics: Godlike
Varity: Great" - Carlolz
"There are tons of cards to collect that, besides all the different characters, companions, monsters, arenas, modifiers and whatnot, add to the enormous variety that makes every playthrough feel completely fresh." - Nachtfischer

May you die gloriously and to great applause!
Greetings Human and welcome to FORCED SHOWDOWN: "The only show in the galaxy with lives on the line!" Pick one of the 4 contestants from across the FORCED universe - each a master of their own style of combat - and try to become a superstar of my show, as you battle through worlds of monstrous enemies and face off against epic arena bosses. You may die horribly and repeatedly, but think of your fans and smile for the cameras!
Cards boost your action abilities!
In my show, you will unlock cards that let you boost your stats and upgrade your abilities differently each battle. Use clever deckbuilding and show off your epic combos! In the end though, it's all up to your own action skills, on the arena floor, to carry you through both times of luck and misfortune.
Features
- Intense singleplayer action gameplay with deckbuilding to upgrade your stats and abilities in new ways each battle.
- 4 characters with unique attacks and ability sets + unique cards to mutate and upgrade their abilities.
- 150+ cards to unlock and use in your deckbuilding. (all in-game; no microtransactions!)
- 60+ quests unlock content and achievements.
- Dinosaur and dragon companions to unlock and have fight by your side.
- Fight in 8 different worlds.
- Encounter 70+ different enemies.
- 10 bosses for raid-like finales.
- In higher difficulties, each boss also plays cards against you in arenas.
- Puffs???
- From Roguelike-learner to Super Hardcore: The first game show makes sure new players get a chance to learn. Less than 3% of players are skilled enough to beat the endboss of the third show.
- 40+ special rules make sure each battle is unique. Discover what they do and learn to handle the challenges.
- Bonus levels (added in free content update 43)
- Emblem System: Unlock mastery emblems for each game show that let you play it with added special challenges. The best players in the world can manage 12 mastery points in the toughest game show. The maximum is 30. (added in free content update 42)
- Daily modes and monthly seasons to test your skills and strategies against the rest of the world, and win awesome prizes!

[img=http://forced2.com/images/Forced2_Update_A38.png][/img]
Contestants!
We’re nearing the reveal of my super secret event on the 23rd of March, but I wanted to give you an update before that.
If you’re wondering where update 37 went, it was a hidden update for some, but now everything is aligned. :)
In this update I’ve added a new daily mode, the Equality daily, in which everyone has the same Contestant, companion and deck, fighting the same challenges. Now you can truly show your mastery of the show compared to others!
I’ve also done a lot of fixes, and more notably, scaled up the gold gain in the Crucible based on some feedback from the forums.
Here’s the full changelog:
Features
- New daily mode: 'Equality' - Everyone plays with the same (random) champion, companion, deck and card draws.
- New Twitch features
- UI improvements
- Performance improvements
- Steam achievements for the quests you complete
Balance
(37 was a stealth patch - you may have already experienced some of these changes during the past week)- General:
[list] - Shard rewards and crafting costs increased.
- There is a cap to how many shards you can have (so it makes sense to spend them as you go along).
- Minimum enemies in an arena increased from 2 to 3. A side effect is that more difficult enemies are now more gradually discovered as you get further in the game/battle.
- Arenas have less spiky difficulty variation.
- Bosses rebalanced to make them more consistent in damage and difficulty.
- Some quests that require playing lots of cards of certain types have had their requirements reduced.
- Season scores are now based on the rank you achieve for a daily, rather than which score you got.
Quality of Life
- There is now a tutorial popup about shards and an early quest reward, giving you enough to craft a common.
- Quests have names
- Cleaned up quest menu and reward display a lot.
- In-game mouseover tooltips (buff icons, modifiers, stats etc.) now only pop up when paused or in card phase. This tradeoff was made because disabling it midfight gave a huge FPS boost for all users.
- Stormbringer aim line now indicates when the basic attack is fully charged.
- Several battle rule descriptions streamlined.
- Boss cards more clearly display their type and how long they are in effect.
- Chain Reaction clarified to say that the explosions only hurt enemies.
- Cards that use the same tooltip multiple times (e.g. Paranoid with 'Shield') only list the tooltip once.
- Fortune menu: The card spin animation speeds up if the player presses any keys meanwhile.
- Fortune menu: The process of receiving cards is faster.
- Fortune menu: Sharding duplicate cards no longer takes extra time.
Fixes
- Fixed a number of issues that were causing crashes.
- Daily score should now be consistent in-game, on victory/defeat screen and on leaderboard.
- The gold reward countup when ending a campaign now shows how much each win actually gave, rather than just dividing the full reward.
- Snappy Stormy works correctly again.
- Health Up boon works correctly again.
- Just A Sip boon works correctly again.
- Reaction effects should now occur correctly when taking many hits at the same time.
- Fixed some attacks that were causing reactions more often than they could actually damage you.
- Dailies now offer boons of all the same rarity.
- Daily boon choices are now the same for everyone playing.
- Fixed some issues that were knocking enemies out of the arena.
- Reanimation shrines, Spawn World Minion and Clone were not making zeppelin tanks and spawner shrines active after respawning them.
- Alden no longer leaves a flame trail when there is no solid ground beneath him.
- Trip Drone will no longer punish you for movement outside your control (e.g. knockback).
- Quests that required a certain number of actions in a limited time were not resetting progress correctly.
- Quests that required reaching a certain stat value were not completing correctly.
- Cleaned up some obsolete questlines that were still showing up in the menu.
- Spellweaver Puff was not showing its buff icon when only one of them was cast.
- Bloody Finale no longer displays its damage on the enemy that explodes.
- Not Today no longer shows Emergency Spleen icon when triggered.
- The "Win 100 battles quest" was requiring 200 wins.
- Fixed a bug that would cause points to disappear or be transported to you immediately.
Remember you can follow the development of the show at:
https://trello.com/b/m8udgXeV/forced-2-main-board
<3
C-SAR
Minimum Setup
- OS: Ubuntu 15.04
- Processor: Intel Core i3. 2.4 Ghz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GT 240 or equivalent. minimum 512 MB of VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
Recommended Setup
- OS: Ubuntu 15.04 64-bit
- Processor: Intel Core i5. 2.4 Ghz. or equivalentMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or equivalent. minimum 1024 Mb of VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
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