Dear Steam Users,
Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.
Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.
That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.
We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.
I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.
Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.
So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.
-Khal and the whole Star Rangers Team
Disclaimer for Early Access:
Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).
There are test maps, including a VR map, and you can let us know what you like and what you hate.
Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.
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Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Main Changes:
- New map selection menu
- New Juno map
- Fixed map borders to prevent players from falling off
- Audio level settings now save/load correctly
Changelist:
r7353
- Fixed room password bug
- Fixed room IsTutorial bug---------------------
r7352
Removed MapSelection Highlights, changed font, made borders transparent to fix missing fonts.---------------------
r7351
Changed Fonts on My Bases Window and Global Chat Input Field---------------------
r7350
Added MapSelection Highlights---------------------
r7349
Fixed rhino chill bug---------------------
r7348
- Polished MapSelection for build
- Added Test Levels check box
- Implemented server status---------------------
r7347
here is the scene with faster rotation of the earth.---------------------
r7346
- Implemented Multiplayer service status in MapSelection
- Updated solar system selector to support new map selection
- Refactored map selection scene to Game Settings
- Implemented basic location filtering
- Fixed an issue where the preview window would show incorrect texture---------------------
r7345
Created Custom Input Module For UI Element Scrollbar Focus. Implemented Scrollbar Focus on elements selected by methods other than mouse clicks.---------------------
r7344
Fixed RhinoChill messages---------------------
r7343
Fixed Horizontal Spacing in all layouts Fixed Global Chat Input alignment with odd aspect ratios Room Info Window Scaling is fixed (child of Global char holder Start Base Button has been fixed. Fixed spacing in connectionstate text. ---------------------
r7342
Scrollbar Focus on keyboard-selected items in SelectionMenuUnityUI.unity Fixed scroll in general on menus. Connection status text is now a layout group with multiple texts. ---------------------
r7341
Fixed Layout Grids on SelectionMenuUnityUI.unity Added in drop-down menu for game type and required functionality. Now almost fully implemented.---------------------
r7340
- Integrated new map selection into main menu path
- Updated map selection scene to fix base loading---------------------
r7339
Fixed map edge colliders ---------------------
r7338
Implemented basic map load service/view---------------------
r7337
- Updated MapSelection with Create/Join functionality
- Sorted tutorial maps to top
- Don't show password dialog for tutorials---------------------
r7336
Fixed click focus on UI scene---------------------
r7335
Fixed wrong window open---------------------
r7334
Fixed layout for odd aspect ratios---------------------
r7333
Fixed window sizing in preparation for grid layouts---------------------
r7331
Added image for juno info box.---------------------
r7330
- Updated create window to load selected map
- Implemented improved back end for loading scenes in multiplayer
- Added owner to rooms
- Fixed typos in GameSettings---------------------
r7329
Added functionality to PasswordWindowUi.cs---------------------
r7328
material fix on space printer---------------------
r7327
Player's online text added---------------------
r7326
Corrected Juno orbit---------------------
r7325
ButtonKeyboardSelect.cs implemented---------------------
r7324
Added KeyboardButton components to MapCreationViewItem.prefab and RoomJoinViewItem.prefab---------------------
r7323
- Fixed My Bases Menu.
- Made Preview Window Independent of Create window.
- Created new PreviewWindow component---------------------
r7322
Updated MapSelection scene---------------------
r7321
GameSettings now includes BlockedBlueprints which stop players from receiving or printing particular blueprints. Minerva parts are added to the blocked blueprints list.---------------------
r7320
Fixed a small typo in the intro story---------------------
r7319
Button references in password window are added---------------------
r7318
Implemented player list for room selection---------------------
r7317
Fixed Game Breaking Bug stopping players from playing on Titan_Landscape_OberonsCrossing.unity---------------------
r7316
Fixed underground Lander-Exit bugs---------------------
r7314
- Improved MapSelectionViews/Services
- Corrected listening to PhotonEvent: ReceivedRoomListUpdate ---------------------
r7313
- Made Audio Category Volume Prefs Load when the level starts.
- Added audio volume functionality to scenes that don't have gamemanager.prefab---------------------
r7312
Created Juno level
---------------------
Minimum Setup
- OS: Linux Ubuntu
- Processor: 1GHz Pentium 4Storage: 2 GB available space
- Storage: 2 GB available space
Recommended Setup
- OS: Linux Ubuntu
- Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
- Storage: 3 GB available space
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