Dear Steam Users,
Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.
Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.
That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.
We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.
I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.
Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.
So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.
-Khal and the whole Star Rangers Team
Disclaimer for Early Access:
Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).
There are test maps, including a VR map, and you can let us know what you like and what you hate.
Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.
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Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
You can continue a base from the surface, enjoy centripetal forces in the Shuriken, plants and other items start inside the bases and not on the grounds.
Plants will now be growing when you rejoin your own base, and have their own state.
Enjoy!
r6813 : SVN
Ready for build. Flags set home base when planted Continue button now stars you on the ground. Prospero's bug fixed where IIC window was open on level load
Posted by Khaled to Star Rangers about 3 hours ago
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r6812 : SVN
nrsm
Posted by Khaled to Star Rangers 3 days ago
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r6811 : SVN
Version numbers and everything are all ready for the next build. Surface spawn is fully tested and working.
Posted by Khaled to Star Rangers 3 days ago
1ecf33b07662fc256fd2f032cae07aae
r6810 : SVN
Part Way Through adding spawn on surface functionality. Still some minor bugs to squash.
Posted by Khaled to Star Rangers 4 days ago
1ecf33b07662fc256fd2f032cae07aae
r6809 : SVN
Added on-surface spawn when you are continuing your own existing base
Posted by Khaled to Star Rangers 4 days ago
C164a698571f6cf395956470bf318f0a
r6808 : SVN
Added some blur and nice stuff
Posted by Khal to Star Rangers 4 days ago
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r6807 : SVN
EntityManager scene object instantiation fix, about to be tested.
Posted by Khaled to Star Rangers 5 days ago
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r6806 : SVN
HexBoxFix
Posted by Khaled to Star Rangers 5 days ago
C164a698571f6cf395956470bf318f0a
r6805 : SVN
fixed to erase the inventory and then go
Posted by Khal to Star Rangers 5 days ago
C164a698571f6cf395956470bf318f0a
r6804 : SVN
Erase the PlayerInventory from braincloud before spawning again.
Posted by Khal to Star Rangers 5 days ago
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r6803 : SVN
here is the menu
Posted by Khal to Star Rangers 5 days ago
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r6802 : SVN
Here is a level...
Posted by Khal to Star Rangers 5 days ago
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r6801 : SVN
climbing anim ation is in build, shaders shaved big time
Posted by Khal to Star Rangers 5 days ago
1ecf33b07662fc256fd2f032cae07aae
r6800 : SVN
Changed Chiron Prefab to have auto smoke.....Lagoon has instances of vfog removed. Game master fixed double casting as bool on 1102. Deleted camerapathLAUNCH prefab (prefab was causing issues, still in lagoon)
Posted by Khaled to Star Rangers 5 days ago
1ecf33b07662fc256fd2f032cae07aae
r6799 : SVN
Got rid of some debug logs in gamemaster. Fixed chiron smoke fixed chiron trigger for camera path
Posted by Khaled to Star Rangers 5 days ago
1ecf33b07662fc256fd2f032cae07aae
r6798 : SVN
Chiron AUTOSMOKE
Posted by Khaled to Star Rangers 5 days ago
1ecf33b07662fc256fd2f032cae07aae
r6797 : SVN
cam path trigger fix2
Posted by Khaled to Star Rangers 5 days ago
1ecf33b07662fc256fd2f032cae07aae
r6796 : SVN
camera path local player check
Posted by Khaled to Star Rangers 5 days ago
C164a698571f6cf395956470bf318f0a
r6795 : SVN
flag
Posted by Khal to Star Rangers 5 days ago
1ecf33b07662fc256fd2f032cae07aae
r6794 : SVN
Changed some itemxml data for the new prefabs for growing potted plants. Added in a repositioning system in entity manager to keep physics objects inside the buildings even if they spawn first.
Posted by Khaled to Star Rangers 5 days ago
C164a698571f6cf395956470bf318f0a
r6793 : SVN
New flag textures.. new sound for chiron
Posted by Khal to Star Rangers 6 days ago
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r6792 : SVN
Shuriken waypoints. Rhino chill curved materials
Posted by Khaled to Star Rangers 6 days ago
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r6791 : SVN
made it the academy logo
Posted by Khal to Star Rangers 6 days ago
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r6790 : SVN
Lagoon Launch CamPath
Posted by Khaled to Star Rangers 7 days ago
1ecf33b07662fc256fd2f032cae07aae
r6789 : SVN
Shuriken Scene Edited. Curved Rhino Chills Added to the ring. New materials created for curved Rhino Chills.
Posted by Khaled to Star Rangers 9 days ago
1ecf33b07662fc256fd2f032cae07aae
r6788 : SVN
Medium Printer Colliders Fixed
Posted by Khaled to Star Rangers 9 days ago
C164a698571f6cf395956470bf318f0a
r6787 : SVN
Fixed the bug
Posted by Khal to Star Rangers 11 days ago
1ecf33b07662fc256fd2f032cae07aae
r6786 : SVN
Lagoon sledgehammer and random explosion fixed
Posted by Khaled to Star Rangers 11 days ago
C164a698571f6cf395956470bf318f0a
r6785 : SVN
Here is a revamped chiron launcher
Posted by Khal to Star Rangers 11 days ago
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r6784 : SVN
Calculator
Posted by Khaled to Star Rangers 12 days ago
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r6783 : SVN
started working on the space station, and then the the helmet is slightly new.
Posted by Khal to Star Rangers 13 days ago
C164a698571f6cf395956470bf318f0a
r6782 : SVN
DataCache_Model.fbx
Posted by Khal to Star Rangers 14 days ago
C164a698571f6cf395956470bf318f0a
r6781 : SVN
need to have the empty folders.
Posted by Khal to Star Rangers 14 days ago
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r6780 : SVN
get the lagoon from curtis - prune the extra shaders....
Posted by Khal to Star Rangers 16 days ago
C164a698571f6cf395956470bf318f0a
r6779 : SVN
added the brakes.
Posted by Khal to Star Rangers 16 days ago
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r6778 : SVN
here is curved world
Posted by Khal to Star Rangers 16 days ago
1ecf33b07662fc256fd2f032cae07aae
r6777 : SVN
Launch Lagoon T To Talk
Posted by Khaled to Star Rangers 17 days ago
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r6776 : SVN
Hey guys and girls - if you start a base and plant a flag, and make it home, you no longer need a lander to continue... and .. all the below is also added...
Wow, huh?
Enjoy!
Changed loner to to computer team. Implemented PVP AI although disabled for now. Changed lagoon subtitle text.
Posted by Khaled to Star Rangers 17 days ago
1ecf33b07662fc256fd2f032cae07aae
r6775 : SVN
Cache Upgrade system is improved. Object display in the IIC window is set up for all different preview models. Handheld scanner now has upgrade logic. XML datacache data is expanded.
Posted by Khaled to Star Rangers 17 days ago
C164a698571f6cf395956470bf318f0a
r6774 : SVN
Added braking to cars when no one is inside the car; spread out the flags. GeneratorForGameMaster.prefab
Posted by Khal to Star Rangers 18 days ago
Minimum Setup
- OS: Linux Ubuntu
- Processor: 1GHz Pentium 4Storage: 2 GB available space
- Storage: 2 GB available space
Recommended Setup
- OS: Linux Ubuntu
- Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
- Storage: 3 GB available space
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