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Phase 3 patch of Heathen Engineering’s Terran is prepping for beta release in the coming weeks. This patch as its name might have suggested starts the 3rd and final phase of Terran’s planned early access. During this phase the development effort will be on content and polish as well as player feedback and bug squashing … that’s a given.
Updates to web, social and store fronts are also in the works as we work to improve player information and lines of communication with the team.
Terran Web Site
Terran Roadmap
The full details of the patch will be published on release day … to be determined.
While you wait here are a few of new features you can expect to see.
Carriers
The first of 3 heavy class warship categories we will be introducing during Phase 3. The support craft a carrier hosts give it a much greater strike range than any other ship category, but these massive ships have relatively low armour and few turrets so use with caution.
From massive citadel stations to small defence platforms combat structures can host a large array of fast firing long range turrets and long-range support craft.
Citadels
Citadels replace the concept of a ‘capital star system’ and can be built on any star system currently under your control. With a citadel present the system becomes immune to outside influence and its own influence radius is greatly increased. Capturing a citadel system requires combat and the citadel station is a match for most any single fleet.
Influence
The concept of star system control has evolved into the influence system. Influence is increased by developing your economy, industry science and military power. Each system you control contributes to your galactic influence and effects all systems within its influence range. This game play system means it is now possible to take control over other organization's systems without a single shot fired.
Warship fleets, citadels and other structures have a very strong influence on the systems around them and can be used to insure your influence is the dominant influence in a region but also encourage attack from your competition.
Progression Grid
The influence system is tied into organization progression. Put simply the more influence you generate the more nodes on the progression grid you can unlock. Progression grid nodes can unlock new abilities like Terraforming, improve your efficiencies such as decreasing maintenance cost or increasing population limits of your colonies as well as expanding your capacities such as ship count and citadel count.
Where you start on the progression grid depends on what type of organization you choose to start the game with. Governments start with a bonus to population and expansion in an area with similarly themed nodes for example.
New Combat Features
The combat UI has been simplified and split into two modes that players can easily toggle between while in combat.
Command Mode, this is the starting mode and plays a lot like an RTS where you issue move and attack orders to your battlegroups. Thoughtful command and battlegroup structuring is key to victory in most battles, simply throwing a death stack of big ships at a target is a good way to lose a lot of expensive ships.
Pilot Mode, this is the traditional Terran combat view where you have direct control of a warship in 3rd person space shooter action style. New with this patch you can now take control over any ship in your fleet at any time and can freely toggle between modes (command and pilot). When the player is directly controlling a ship (pilot mode) all other ships in that battlegroup will take lead from your actions e.g. will target your target and so forth.
And Lots More!
Phase 3 patch of Heathen Engineerings Terran is prepping for beta release in the coming weeks. This patch as its name might have suggested starts the 3rd and final phase of Terrans planned early access. During this phase the development effort will be on content and polish as well as player feedback and bug squashing thats a given.
Updates to web, social and store fronts are also in the works as we work to improve player information and lines of communication with the team.
Terran Web Site
Terran Roadmap
The full details of the patch will be published on release day to be determined.
While you wait here are a few of new features you can expect to see.
Carriers
The first of 3 heavy class warship categories we will be introducing during Phase 3. The support craft a carrier hosts give it a much greater strike range than any other ship category, but these massive ships have relatively low armour and few turrets so use with caution.
From massive citadel stations to small defence platforms combat structures can host a large array of fast firing long range turrets and long-range support craft.
Citadels
Citadels replace the concept of a capital star system and can be built on any star system currently under your control. With a citadel present the system becomes immune to outside influence and its own influence radius is greatly increased. Capturing a citadel system requires combat and the citadel station is a match for most any single fleet.
Influence
The concept of star system control has evolved into the influence system. Influence is increased by developing your economy, industry science and military power. Each system you control contributes to your galactic influence and effects all systems within its influence range. This game play system means it is now possible to take control over other organization's systems without a single shot fired.
Warship fleets, citadels and other structures have a very strong influence on the systems around them and can be used to insure your influence is the dominant influence in a region but also encourage attack from your competition.
Progression Grid
The influence system is tied into organization progression. Put simply the more influence you generate the more nodes on the progression grid you can unlock. Progression grid nodes can unlock new abilities like Terraforming, improve your efficiencies such as decreasing maintenance cost or increasing population limits of your colonies as well as expanding your capacities such as ship count and citadel count.
Where you start on the progression grid depends on what type of organization you choose to start the game with. Governments start with a bonus to population and expansion in an area with similarly themed nodes for example.
New Combat Features
The combat UI has been simplified and split into two modes that players can easily toggle between while in combat.
Command Mode, this is the starting mode and plays a lot like an RTS where you issue move and attack orders to your battlegroups. Thoughtful command and battlegroup structuring is key to victory in most battles, simply throwing a death stack of big ships at a target is a good way to lose a lot of expensive ships.
Pilot Mode, this is the traditional Terran combat view where you have direct control of a warship in 3rd person space shooter action style. New with this patch you can now take control over any ship in your fleet at any time and can freely toggle between modes (command and pilot). When the player is directly controlling a ship (pilot mode) all other ships in that battlegroup will take lead from your actions e.g. will target your target and so forth.
And Lots More!
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