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After a while in beta, Viking Conquest's latest iteration is now playable for all! Changelog 2.028 Changes since 2.025 - update and fix various texts - update Spanish localization - fix duplicate husband bug - fix documentation for siege restrictions - prevent player from gaining kingdom in story mode - fix battle presentation for dog exclusion, player team (unrecognized troops bug) - limit items in lords' halls (no more "sneaking" visible weapons with second outfit) - initialize hunt globals correctly - add looted hofs to recovery trigger - refine faction identification for dialogs - apply quest generation shutoff to "no tasks" - apply seax exclusion to all rob prisoner dialogs - add default to torturer dialog - fix farmstead cattle - allow Ashdown battle restart from mid-quest save - bind bottom of relation boost in case somehow goes negative - clean up post-quest locales (Sven's Hideout, Ashdown destroyed, and Boar Grove) - avoid operations on null item or to null inventory - fix scope, div-by-zero problems in script_battle_political_consequence - fix capture of ships problem with autoresolve - prohibit unusable landing points at map border - disable companion political complaints, which are completely wrong - attach Tref Meguaidd East to Caer Meguaidd - fix misnamed variable (MP) - strip practice weapons on ESC from Doccinga tutorial - remove stray dog dialog from Doccinga tutorial - remove dead code 2015 BINARIES - 40 odd fixed scenes
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