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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Team Fortress 2 

 

Developer

 Valve 

 

Publisher

 Valve 

 

Tags

 Action 

 

Free to play 

Release

 2007-10-10 

 

Steam

 € £ $ / % 

 

News

 395 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 61745 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/440 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000,000 .. 100,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 7643  

Average playtime (last 2 weeks)

 1658 

Median playtime (forever)

 528 

Median playtime (last 2 weeks)

 112 

Public Linux depots

 TF2 Linux client [507.67 M] 




LINUX STREAMERS (88)
afrosergeant64wrbutrospilot_51brimonk
dedamorealdanieladrianfreddianzindozs
technotheheropwnd0you2gutterdrumshexdsl
dribbleondosfmbazukindarthh8rzedpukka_gaming
spennytfinfcreatefelipsmartinsperlplayer
lordgaultfloat_xdiisabellareal_cheddar_cheeze
amdlinuxgamermeowfysomethingthirtieslancard74
lockdonnenkuacgraxadiolinuxthestradus
crashdivetvasiaannnnemma3948krdaemon
catman1900mrdaylightclearenigmasnazzagazza
bradheffernanretecerikingjohnitetradotoxina
fryd0gkodeeeysponkylgbtdhalucario
faaaaakemansleepyzackaarmastahthelegitbrony
crunku_linuxsaunaLong_Live_Lenin_14050ReallyX1
VisualStinkDNEAVESDmpadAkbar_zanzibar
bonkdor_nanki353realbyteknytekookiestwitch
t_l_s_aboscussjorgiciogerold_violence_blemson
stinkass97enhexcyberrumorm4570r
chrisstmgotch_futchiangoseigenchadas2
diggajupadhyaylegendarypurplecollectiveprismaspotsdydzio_linux
gnugit_desmondnightreallylazybearsquabbledowo
defcantgamedaviesbucaneernomz420aztrosist




Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Competitive Mode
    • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
    • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
  • Added report player context menu on scoreboard
    • Requires mouse input mode on the scoreboard (see Adv. Options)
  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
  • Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities
  • Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
  • Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
  • Updated PASS Time view model positions to support using FOV 70
  • Updated the animations for the Sharp Dresser to fix a clipping problem
  • Updated the localization files
  • Updated cp_sunshine to fix some clipping issues
  • Updated cp_metalworks
    • Adjusted the height of the ceiling in the room behind the second control point
    • Added some slight visual detail to various concrete rooms throughout (team color stripe)
    • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
    • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)
    • Adjusted height of 'tank' in L room behind 2nd control point
    • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
    • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)
    • Clipped off some glass windows at 2nd
    • Added crate to cargo containers at mid, allowing scouts to get onto the highest cargo container
    • Added props to the clipping ramp around the final control point to indicate collision
    • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)


[ 2016-08-17 00:27:00 CET ] [ Original post ]