Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
Patches v9.9.3-9.9.5
[code]### Bugfixes
* Fixed the bug where players would spontaneously crash during map changes.
* Fixed the LOD issues with player characters.
### Miscellaneous
* Squad member numbers are now displayed in chat messages next to their name.
* Increased reload times for AT guns, SU-76, and Marder by a slight margin (up to 0.9 seconds).
* Reduced the chance of field caps appearing on WH characters.
### Maps
* Carpiquet Airfield Advance:
- Allowed Allies to spawn an additional Sherman tank.
- Gave Allies 2 additional artillery strikes.
- Fixed the bug that allowed Axis to build AT guns on rooftops.
* Rakowice Advance:
- Added a T-60 light tank to the Soviet vehicle pool.
- Added objective spawns for Axis.
- Minor bugfixes and adjustments.
* Prussia Push:
- Fixed the Dugout spawn point dropping players into the void.
* Leningrad Push:
- Added a minefield protecting Allied main spawn.
- Minor balance adjustments.
* Barashka Advance:
- Fixed the visual bug with terrain covering the trenches.[/code]
[code]### Weapons
* Adjusted the recoil patterns on PPSh-43, PPSh-43, MP-41r, PPD-40, and M712 Schnellfeuer to make them more controllable and consistent when firing in short bursts.
### Maps
* Lyes Krovy Push:
- Reduced Axis respawn times.[/code]
[code]### Vehicles / Guns
* Reduced the prevalence of the "shatter gap" effect and added a physically-based randomness to the shattering calculations system. The shell shattering will less likely to occur in the game due to this effect.
* Fixed inaccuracies in armor slope values for KV-1, T-34 (76/85), Panther (D), and Pz. III (J/L) tanks.
### Characters
* Added a small chance for WH squad leaders, radio operators and snipers to spawn wearing a field cap.
* New additions to Soviet outfits:
- Green amoeba camouflage.
- 1942/1944 leaf pattern camouflages.
- Padded coats.
- Naval pea coats.
- Naval caps (4 variants, one for each fleet)
* Introduced rank variety between different uniform variants for Soviet troops.
* Other minor additions, fixes and adjustments to Soviet character models and textures.
### Maps
* Added Rakowice Advance.
* Carpiquet Airfield Advance:
- Optimization pass.
- Fixed various visual bugs.
- Changed lighting and removed haze.
- Replaced static Axis HQs with objective spawns.
- Re-balanced roles and constructions for both teams to better reflect historical situation.
- Added limited Panther G tanks to Axis; added limited Sherman Firefly tanks to Allies.
- Increased view distance by roughly 50-75 meters.
- Removed ticket bleed from all but the first objective.
- Set Refueling Area objective to be inactive at start.
* Hurtgenwald Advance:
- Expanded minefields protecting Axis main spawn.
- Slightly increased reinforcements for both sides.
- Fixed the bug where some objectives were uncapturable.
* Bridgehead Advance:
- Added Corporal roles for both teams and a Radio Operator role for Allies.
- Added a Churchill tank (available after capturing the Honnopel objective)
* Leningrad Push:
- Reworked the final objective.
- Re-balanced roles and vehicles for both teams to better reflect the alleged setting of the level.
* Olkhovatka Advance:
- Increased the amount of available artillery for Axis.
- Allowed Axis to spawn +1 extra vehicle.
- Reduced the number of available KV and T-34 tanks, and made the BT-7 unlimited.
* Lyes Krovy Push:
- Introduced the new Soviet camos.
- Reduced the respawn times for Axis.
* Cholm Advance:
- Minor adjustments to vehicle availability for both sides.
- Added several pre-placed Pak-38 guns.
* Krasnyi Oktyabr Push:
- Reduced reinforcements for both teams.
- Added some greatcoat uniforms together with standard tunics.
* Black Day July Advance:
- Replaced Soviet uniforms for ones with more accurate insignia for the period.
- Added RPG-43 to Soviet loadouts.
- Increased the limits on maximum active vehicles for the Soviet team.
* Valko Advance:
- Added StuG III Ausf.G to the Axis vehicle pool.
- Added off-map artillery support for both sides.
- Replaced Soviet uniforms for the "late war" variants.
* Gorlitz Push:
- Added SU-76 to the Soviet vehicle pool.
- Added static Panzerfaust crates.
- Moved the Allied spawn to protect it against spawn camping.
- Minor adjustments to vehicle spawn limits for Soviets.
* Berezina Advance:
- Fixed logistic truck respawn times and added an extra one for the Allied team.
* Kriegstadt Advance:
- Separated German artillery into two stages: one activating after Kaschade Offices, and the second one after Ruins (both consist of three strikes).
* La Gleize Advance:
- Added a Radio Operator role for the Axis team.
* Stoumont Advance:
- Added a lockdown timer for the first objective (5.5 minutes).
* Kryukovo Push:
- Reduced the team ratio difference (Axis team is now less outnumbered).
* Flakturm Tiergarten Push:
- Minor balancing and character uniform changes.[/code]
See you on the battlefield,
Darklight Game
As the Halloween event concludes, we are back with another patch featuring various fixes and incremental updates. Check out the logs for the details:
Changelog v9.9.5
[code]### Bugfixes
* Fixed the bug where players would spontaneously crash during map changes.
* Fixed the LOD issues with player characters.
### Miscellaneous
* Squad member numbers are now displayed in chat messages next to their name.
* Increased reload times for AT guns, SU-76, and Marder by a slight margin (up to 0.9 seconds).
* Reduced the chance of field caps appearing on WH characters.
### Maps
* Carpiquet Airfield Advance:
- Allowed Allies to spawn an additional Sherman tank.
- Gave Allies 2 additional artillery strikes.
- Fixed the bug that allowed Axis to build AT guns on rooftops.
* Rakowice Advance:
- Added a T-60 light tank to the Soviet vehicle pool.
- Added objective spawns for Axis.
- Minor bugfixes and adjustments.
* Prussia Push:
- Fixed the Dugout spawn point dropping players into the void.
* Leningrad Push:
- Added a minefield protecting Allied main spawn.
- Minor balance adjustments.
* Barashka Advance:
- Fixed the visual bug with terrain covering the trenches.[/code]
Changelog v9.9.4
[code]### Weapons
* Adjusted the recoil patterns on PPSh-43, PPSh-43, MP-41r, PPD-40, and M712 Schnellfeuer to make them more controllable and consistent when firing in short bursts.
### Maps
* Lyes Krovy Push:
- Reduced Axis respawn times.[/code]
Changelog v9.9.3
[code]### Vehicles / Guns
* Reduced the prevalence of the "shatter gap" effect and added a physically-based randomness to the shattering calculations system. The shell shattering will less likely to occur in the game due to this effect.
* Fixed inaccuracies in armor slope values for KV-1, T-34 (76/85), Panther (D), and Pz. III (J/L) tanks.
### Characters
* Added a small chance for WH squad leaders, radio operators and snipers to spawn wearing a field cap.
* New additions to Soviet outfits:
- Green amoeba camouflage.
- 1942/1944 leaf pattern camouflages.
- Padded coats.
- Naval pea coats.
- Naval caps (4 variants, one for each fleet)
* Introduced rank variety between different uniform variants for Soviet troops.
* Other minor additions, fixes and adjustments to Soviet character models and textures.
### Maps
* Added Rakowice Advance.
* Carpiquet Airfield Advance:
- Optimization pass.
- Fixed various visual bugs.
- Changed lighting and removed haze.
- Replaced static Axis HQs with objective spawns.
- Re-balanced roles and constructions for both teams to better reflect historical situation.
- Added limited Panther G tanks to Axis; added limited Sherman Firefly tanks to Allies.
- Increased view distance by roughly 50-75 meters.
- Removed ticket bleed from all but the first objective.
- Set Refueling Area objective to be inactive at start.
* Hurtgenwald Advance:
- Expanded minefields protecting Axis main spawn.
- Slightly increased reinforcements for both sides.
- Fixed the bug where some objectives were uncapturable.
* Bridgehead Advance:
- Added Corporal roles for both teams and a Radio Operator role for Allies.
- Added a Churchill tank (available after capturing the Honnopel objective)
* Leningrad Push:
- Reworked the final objective.
- Re-balanced roles and vehicles for both teams to better reflect the alleged setting of the level.
* Olkhovatka Advance:
- Increased the amount of available artillery for Axis.
- Allowed Axis to spawn +1 extra vehicle.
- Reduced the number of available KV and T-34 tanks, and made the BT-7 unlimited.
* Lyes Krovy Push:
- Introduced the new Soviet camos.
- Reduced the respawn times for Axis.
* Cholm Advance:
- Minor adjustments to vehicle availability for both sides.
- Added several pre-placed Pak-38 guns.
* Krasnyi Oktyabr Push:
- Reduced reinforcements for both teams.
- Added some greatcoat uniforms together with standard tunics.
* Black Day July Advance:
- Replaced Soviet uniforms for ones with more accurate insignia for the period.
- Added RPG-43 to Soviet loadouts.
- Increased the limits on maximum active vehicles for the Soviet team.
* Valko Advance:
- Added StuG III Ausf.G to the Axis vehicle pool.
- Added off-map artillery support for both sides.
- Replaced Soviet uniforms for the "late war" variants.
* Gorlitz Push:
- Added SU-76 to the Soviet vehicle pool.
- Added static Panzerfaust crates.
- Moved the Allied spawn to protect it against spawn camping.
- Minor adjustments to vehicle spawn limits for Soviets.
* Berezina Advance:
- Fixed logistic truck respawn times and added an extra one for the Allied team.
* Kriegstadt Advance:
- Separated German artillery into two stages: one activating after Kaschade Offices, and the second one after Ruins (both consist of three strikes).
* La Gleize Advance:
- Added a Radio Operator role for the Axis team.
* Stoumont Advance:
- Added a lockdown timer for the first objective (5.5 minutes).
* Kryukovo Push:
- Reduced the team ratio difference (Axis team is now less outnumbered).
* Flakturm Tiergarten Push:
- Minor balancing and character uniform changes.[/code]
See you on the battlefield,
Darklight Game
[ 2020-11-13 17:33:44 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
Recommended Setup
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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