Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
[RELEASE] v8.2.4 Changelog
Here are the v8.2.4 changes! Noville gets an Advance version, changes to server self-optimization system, Patron vote rewards are now scaled to the number of players, and other minor changes. See details below!
Levels
Patrons
Quality of Life
Rally Points
The Rally Point is a powerful tool for squads, and we still want it to be. The last changes critically weakened its effectiveness in urban combat encounters, in that just 2 enemies within a 50 meter radius could destroy the rally point. The following changes should make rally points slightly less susceptible to destruction due to small numbers of enemies within a 50 meter radius.
Bug Fixes
Other
Darkest Hour: Europe 44-45
v8.2.4 Change LogHere are the v8.2.4 changes! Noville gets an Advance version, changes to server self-optimization system, Patron vote rewards are now scaled to the number of players, and other minor changes. See details below!
Levels
- Added Noville Advance
Patrons
- Changed vote weight rewards to be more balanced based on the servers population
Quality of Life
- The server self-optimization system now:
[list] - Self-optimization system is now mandatory and cannot be disabled
- Persistent poor server performance will result in permanently higher respawn times until the end of the level
- Critically poor server performance will force a map vote
- Players will be notified of poor server performance more aggressively
Rally Points
The Rally Point is a powerful tool for squads, and we still want it to be. The last changes critically weakened its effectiveness in urban combat encounters, in that just 2 enemies within a 50 meter radius could destroy the rally point. The following changes should make rally points slightly less susceptible to destruction due to small numbers of enemies within a 50 meter radius.
- Increased minimum encroachment enemy count from 2 to 3
- Increased encroachment penalty block threshold from 10 to 15
- Increased encroachment penalty forgiveness per second from 2 to 5
Bug Fixes
- Fixed a bug where players who voted before the round ended would not appear to have their score-based voting power into account.
Other
- The message shown to players who are session banned due to team-killing now more accurately reflects that nature and duration of the administrative action (players could be confused into believing they were permanently banned).
[ 2018-10-27 18:07:25 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
Recommended Setup
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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