
Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.

Strategy Meets Shooter
Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.

Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides
Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.

Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.
When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development
Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.

Mod Tools Come Standard
Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Digital Deluxe Edition
Digital Deluxe Edition includes:
- Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
- Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
- Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
- Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz
After the response and tracking of a lot of the changes we introduced last week we decided to continue with another update of shakeups. There are some minor adjustments to a few items from the patch after more feedback. Also new this week is a revamped server browser! We have been hard at work to create a better way to filter and sort the list and even provide more information to the user before choosing what server to connect too. Our week to week experiments and changes have been very interesting to watch and see what works and what doesn’t and we aren’t done just yet! Over the next couple weeks there are plans for some additional UI changes, maybe a new weapon? A new map? Additional weapon skins? And if we sell more shadow fades then maybe that Onos will appear (hint: go buy more shadow fades).
Special shout out and thank you to xDragon for allowing us to use his code.
Until next week, happy hunting!
UPDATE NOTES
Tweaks / Improvements
- When a team concedes, everyone is treated to a short sequence showing all the conceding team’s players and structures being destroyed.[/*]
- New Server Browser: [list]
- Highlighting custom gamemodes better by having only two filters, NS2 and Modded[/*]
- Restructured all UI elements for better usability and to better feature the two main filters[/*]
- New fancy color scheme and artistic design[/*]
- No longer showing relative server skill, since it was not very useful[/*]
- Search bar will search for both matching map names as well as server names[/*]
Fixes
- Fixed that certain commanders abilities e.g. Power Surge did not cost anything.[/*]
- Health bars show when a marine is being healed over time by medpacks, again[/*]
- Insight health bars are far less colorful (will no longer show parasite and poison status)[/*]
- Fixed issue with nameplates allowing players to see where enemies were through walls, if in close proximity[/*]
- Fixed issue with fade blink sound sometimes getting stuck looping (Thanks xDragon!)[/*]
- Fixed that the crosshair will blink red when players respawn[/*]
- Fixed that the nav mesh initialized incorrectly causing issues at some maps (Thanks ZycaR!)[/*]
- Fixed that directional damage feedback was only updating at 25hz[/*]
- Completed Finnish translations (Thanks MisterOizo!)[/*]
- Improved camera movement in Cinematic Editor[/*]
- ns2_refinery [list]
- Changed dimensions of Ready Room join entity to prevent players from being stuck[/*]
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