It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface.
Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously.
Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.
Key features:
- Get a FREE full copy of the game for a friend with every purchase
- 5 challenging multiplayer modes, including the innovative bidding-based “Secure” and “Hostage Rescue”
- 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
- Powerful Skirmish Generator
- Facebook, Twitter and YouTube integration
- 15 Steam Achievements
- Integrated IRC chat as well as various community features
- Random generation combined with hand-crafted content means that levels and maps are different every time
- Critically-acclaimed electronica soundtrack by musician nervous_testpilot
Hi,
We're looking at trying to make some improvements to the Frozen Synapse UI in FS2.
This is a difficult topic: Frozen Synapse is a very complex game; some elements of UI design are subjective; making changes to our UI is difficult and time consuming.
So, please don't take it as a negative if we don't manage to incorporate your feedback.
I'd like to know what you find difficult to do in the game, both in-game and in the menus, what you find fiddly especially. Feel free to post anything you want, but in general flagging up problems is a lot more useful to us than suggesting solutions.
Thanks for taking the time to do this.
If you wanted to me AMAZINGLY helpful, a video demonstrating your problems would be great but any notes or comments are more than welcome.
Paul
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