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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Scraps v0.6.1.0

This update brings major CPU performance improvements, a new turreted version of the Medium Laser, manual vehicle flip for if you get really stuck, and more changes listed below.

You can expect the next major update to include a new Gauntlet world.

Scraps v0.6.1.0:

  • Significantly reduced initial game-start loading time
  • Added a turret version of the Medium Laser
  • Massive improvements to AI performance, greatly reducing CPU time when playing with many AI
  • Can now manually flip your vehicle (max once every 10 seconds) with F. Key assignment can be changed in the game options. Must be grounded and not moving fast
  • Auto-flip when upside down is a little more reliable
  • Reduced AI max roam speed in Melee mode, so fast vehicles chill out a bit when just patrolling without a target
  • Added a little camera shake to collisions
  • Removed the small monuments that spawned at previous vehicle-destroyed locations in Gauntlet. They were more annoying than cool
  • Increased static friction (friction when not moving). Vehicles are less prone to sliding sideways down slopes
  • Demo version no longer uses the XP system. Previously demo could reach up to 900XP, now fixed at 900XP
  • Demo version no longer shows help info for game modes
  • Area-effect weapons were doing too much damage in general. Reduced area damage overall in several ways, and adjusted costs
  • Minor tweaks to vehicle networking
    Adjusted some AI patrol points that were in bad spots on DustBowl and RiverRift

Bug fixes:
  • Fixed several bugs with Gauntlet mode level generation
  • Fixed evac pad graphics glitch on TestMap
  • Made an evac pad variant for when evac happens on the Gauntlet Water bridge, that looks a little less ridiculous.
  • Fixed not being able to drive underneath the Gauntlet Water bridge.
  • Improved evac pad height positioning in Gauntlet mode
  • Fixed Gauntlet score counter sound

[ 2020-03-18 03:41:55 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6568 ]

16.79$ (16%)
44.45$ (11%)
2.08$ (79%)
2.14$ (91%)
41.47$ (17%)
17.19$ (14%)
7.07$ (12%)
24.87$ (17%)
12.42$ (17%)
24.87$ (17%)
7.98$ (80%)
8.27$ (17%)
16.97$ (15%)
16.57$ (17%)
41.47$ (17%)
17.75$ (11%)
1.24$ (79%)
16.79$ (16%)
16.34$ (18%)
20.42$ (18%)
24.52$ (18%)
3.98$ (80%)
1.45$ (79%)
49.77$ (17%)
3.93$ (21%)
9.33$ (38%)
16.79$ (16%)
2.98$ (80%)
16.96$ (15%)
19.59$ (22%)
GAMERSGATE

[ 2305 ]

2.03$ (86%)
1.0$ (80%)
2.0$ (90%)
7.2$ (64%)
2.7$ (86%)
6.0$ (80%)
2.25$ (89%)
30.0$ (50%)
3.0$ (85%)
7.2$ (64%)
17.5$ (50%)
1.6$ (90%)
0.63$ (87%)
1.62$ (91%)
1.8$ (82%)
1.28$ (87%)
2.0$ (90%)
0.42$ (79%)
4.4$ (78%)
13.49$ (46%)
6.25$ (75%)
16.0$ (60%)
5.31$ (79%)
4.0$ (80%)
1.8$ (91%)
6.96$ (83%)
1.28$ (91%)
0.88$ (91%)
1.05$ (85%)
7.5$ (70%)
MacGamestore

[ 5124 ]

11.69$ (81%)
0.99$ (95%)
3.49$ (50%)
13.99$ (22%)
2.79$ (60%)
1.49$ (75%)
2.49$ (75%)
2.79$ (60%)
2.90$ (90%)
1.99$ (90%)
3.49$ (88%)
5.99$ (40%)
1.42$ (93%)
1.99$ (80%)
44.99$ (10%)
18.49$ (8%)
51.49$ (26%)
1.19$ (80%)
1.19$ (91%)
15.89$ (21%)
1.59$ (68%)
1.24$ (75%)
17.49$ (20%)
1.19$ (88%)
1.99$ (80%)
1.89$ (81%)
23.89$ (20%)
1.49$ (90%)
0.74$ (75%)
2.54$ (87%)

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