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Scraps: Modular Vehicle Combat
Moment Studio Developer
Moment Studio Publisher
2020-12-18 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
The Game includes VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Scraps v0.6.0.0

Merry Christmas.

0.6.0.0


  • Added the first four worlds of the in-progress GAUNTLET game mode
  • Completing the current in-dev version of Gauntlet bestows a little crown you can put on your vehicle
  • Singleplayer games (Gauntlet, and Melee with "Allow other players to join" off) are now truly local without a separate server process, improving CPU performance and start time
  • Updated firing modes. Primary mode now fires weapons in a staggered fashion. Secondary fire (mouse 2 by default) fires together
  • Middle mouse button now zooms view (visual effect only
  • doesn't affect accuracy)
  • AI players may appear using a new Micro chassis and/or a CPU brain instead of a cockpit in Gauntlet mode
  • Rewrote the vehicle sound manager. No more sounds dropping out, smoother sound balance overall with any number of simultaneous weapons firing etc. Less sound sources playing at once
  • Fixed a bug where sounds could get cut off suddenly when they shouldn't
  • Revamped how parts calculate scrap to drop. You can now expect roughly the same amount of scrap no matter how a vehicle is destroyed (previously, destroying a part with other parts connected dropped less scrap than destroying each part individually)
  • Weapon tracers are more visible with thicker lines up close
  • Made wreckage stand out a little more against the background
  • Significantly improved interpolation on other player's vehicles in networked games
  • Radar GUI now includes off-radar indicators
  • HUD: Weapon reticle edits, with a different design for weapons with bullet drop
  • Balance: Decreased TTK
  • Everything has around 20% less HP, with weapons doing the same amount of damage as before
  • Balance: Decreased all weapon hit forces significantly. Firing force (recoil force on the shooter) is unchanged
  • Medium Cannon bullets are no longer affected by gravity (no bullet drop)
  • Tweaked camera shake
  • Completely revamped the How To Play screens
  • Added light flashes to weapons firing
  • Updated firing FX on Plasma Artillery and Plasmanator
  • Added damage debris FX for weapon hits and collisions
  • Fixes for labels above vehicles/things. Better damage indication effect
  • Some terrain types now always leave wheel marks
  • not just when skidding
  • New skidmark formula. Skidmarks also now show up while using the handbrake
  • Containers are stronger, more expensive, and hold more scrap. Some other minor part stat tweaks
  • Load vehicle dialog now shows vehicle scrap values in orange if they're above the currently available scrap allowance
  • Load vehicle dialog now supports filtering out overpriced builds entirely
  • Load vehicle dialog now remembers your filter settings
  • Removed sounds that played when parts were damaged, they were poor quality and mostly unnecessary
  • Some improved explosion sounds
  • Standard colour coding for quit/continue buttons
  • Improved in-game GUI performance
  • Revamped the auto-repair sequence that happens when the repair button is pressed
  • Revamped turrets
  • the gun part can now be destroyed separately to the base
  • Shockwaves show up better and look kind of cooler in a late 90s game sort of way
  • Added a momentary red flash effect on parts that take damage
  • Destruction can now cause camera shake
  • Adjusted wheel colliders so vehicles are a bit less tippy in general
  • Shift key now doubles as the same modifier as Ctrl on the build screen: Allows deleting with one click, or duplicating on place.
  • Smoothed out AI aiming; mostly obvious with laser weapons which are now less jittery
  • Minor font changes

Bug Fixes:


  • Tamed the occlusion culling. No more weird flickers when the game decides something is not visible when it actually is.
  • Fixed rotation pivot point on small machine gun (visual fix)
  • Fixed AI vehicles being able to trigger "Skipped rebuilding x: Connection point is missing." messages when doing their own rebuilding
  • Fixed occasional failures to rebuild vehicle parts in the correct order, due to a sorting bug
  • Fixed shockwaves flickering when multiple shockwaves were running at the same time
  • Reduced some unnecessary garbage generation
  • Fixed electrical damage FX being backwards, showing the most "lightning" at the least damage


[ 2019-12-20 07:55:26 CET ] [ Original post ]

Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.

MINIMAL SETUP
  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
RECOMMENDED SETUP
  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

GAMEBILLET

[ 6052 ]

7.54$ (16%)
8.27$ (17%)
49.77$ (17%)
42.45$ (15%)
16.57$ (17%)
24.87$ (17%)
5.03$ (16%)
8.27$ (17%)
17.75$ (11%)
16.57$ (17%)
12.42$ (17%)
33.14$ (17%)
41.47$ (17%)
33.17$ (17%)
8.39$ (16%)
20.72$ (17%)
41.47$ (17%)
33.17$ (17%)
4.95$ (17%)
5.00$ (75%)
10.00$ (75%)
5.03$ (16%)
5.03$ (16%)
4.95$ (17%)
41.47$ (17%)
5.78$ (17%)
16.79$ (16%)
5.27$ (12%)
8.39$ (16%)
4.19$ (16%)
GAMERSGATE

[ 1675 ]

8.1$ (73%)
1.02$ (74%)
1.02$ (91%)
1.58$ (77%)
1.91$ (87%)
0.43$ (91%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.69$ (89%)
1.58$ (77%)
1.7$ (91%)
18.75$ (62%)
1.58$ (77%)
1.58$ (77%)
1.28$ (87%)
1.58$ (77%)
1.58$ (77%)
0.43$ (91%)
10.91$ (22%)
1.28$ (87%)
1.58$ (77%)
8.7$ (78%)
3.26$ (78%)
5.31$ (79%)
1.58$ (77%)
1.19$ (83%)
1.58$ (77%)
12.0$ (70%)
1.58$ (77%)
MacGamestore

[ 1971 ]

8.99$ (70%)
1.79$ (91%)
13.49$ (10%)
6.69$ (73%)
4.99$ (83%)
0.99$ (80%)
1.19$ (88%)
67.19$ (16%)
37.99$ (24%)
1.49$ (94%)
1.49$ (85%)
1.19$ (76%)
49.99$ (17%)
5.99$ (85%)
8.99$ (10%)
27.49$ (8%)
3.74$ (75%)
29.99$ (40%)
0.99$ (90%)
1.99$ (80%)
1.99$ (85%)
1.69$ (83%)
1.19$ (88%)
65.99$ (6%)
1.89$ (81%)
29.99$ (50%)
2.49$ (75%)
4.99$ (50%)
1.99$ (75%)
4.99$ (75%)

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