TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Scraps: Modular Vehicle Combat
Moment Studio Developer
Moment Studio Publisher
2020-12-18 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (157 reviews)
The Game includes VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part. There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored. I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over. I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Look at that realistic tree-smashing action (pls don't destroy trees IRL). So anyway I added some trees.
(not to SandyBridge - I was just testing them there) They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine. The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.


[ 2016-09-25 20:35:25 CET ] [ Original post ]

Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.

MINIMAL SETUP
  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
RECOMMENDED SETUP
  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

GAMEBILLET

[ 6442 ]

8.39$ (16%)
8.19$ (18%)
7.44$ (17%)
29.02$ (17%)
5.12$ (91%)
17.59$ (12%)
8.27$ (17%)
17.75$ (11%)
8.85$ (11%)
4.27$ (91%)
25.47$ (15%)
1.70$ (83%)
13.30$ (11%)
25.99$ (48%)
4.95$ (67%)
24.98$ (17%)
4.95$ (17%)
4.14$ (17%)
10.00$ (75%)
8.46$ (72%)
12.42$ (17%)
26.65$ (11%)
16.79$ (16%)
24.99$ (50%)
4.95$ (17%)
8.39$ (16%)
12.82$ (74%)
24.87$ (17%)
24.87$ (17%)
16.57$ (17%)
GAMERSGATE

[ 2172 ]

0.43$ (91%)
0.85$ (91%)
4.5$ (91%)
0.13$ (87%)
1.28$ (79%)
4.14$ (86%)
7.65$ (62%)
12.74$ (58%)
3.4$ (91%)
1.02$ (91%)
1.58$ (95%)
0.68$ (91%)
1.7$ (91%)
1.45$ (91%)
2.0$ (80%)
3.4$ (91%)
0.56$ (81%)
6.75$ (55%)
2.55$ (91%)
10.91$ (22%)
3.4$ (91%)
1.5$ (81%)
1.7$ (91%)
0.6$ (91%)
0.43$ (91%)
7.92$ (74%)
0.51$ (83%)
16.0$ (60%)
0.56$ (81%)
0.9$ (91%)
MacGamestore

[ 1915 ]

5.99$ (85%)
4.24$ (79%)
5.99$ (90%)
1.19$ (76%)
1.19$ (88%)
1.79$ (91%)
1.28$ (87%)
29.99$ (40%)
1.99$ (60%)
1.99$ (60%)
1.99$ (85%)
0.99$ (80%)
0.99$ (75%)
2.99$ (85%)
1.99$ (85%)
0.99$ (80%)
1.39$ (90%)
1.99$ (80%)
2.49$ (75%)
2.29$ (88%)
0.99$ (75%)
1.24$ (75%)
2.49$ (75%)
8.99$ (55%)
2.99$ (95%)
8.99$ (70%)
2.99$ (70%)
1.71$ (91%)
4.99$ (83%)
7.94$ (21%)

FANATICAL BUNDLES

Time left:

356280 days, 3 hours, 38 minutes


Time left:

356280 days, 3 hours, 38 minutes


Time left:

15 days, 10 hours, 38 minutes


Time left:

1 days, 10 hours, 38 minutes


Time left:

7 days, 10 hours, 38 minutes


Time left:

12 days, 10 hours, 38 minutes


Time left:

14 days, 10 hours, 38 minutes


Time left:

19 days, 10 hours, 38 minutes


Time left:

29 days, 10 hours, 38 minutes


Time left:

51 days, 10 hours, 38 minutes


Time left:

11 days, 2 hours, 37 minutes


Time left:

33 days, 10 hours, 38 minutes


Time left:

34 days, 10 hours, 38 minutes


HUMBLE BUNDLES

Time left:

1 days, 4 hours, 38 minutes


Time left:

3 days, 4 hours, 38 minutes


Time left:

3 days, 4 hours, 38 minutes


Time left:

8 days, 4 hours, 38 minutes


Time left:

10 days, 4 hours, 38 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE