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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored.

I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998 ). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over.

I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Game Description Image

Look at that realistic tree-smashing action (pls don't destroy trees IRL).

So anyway I added some trees.
Game Description Image
(not to SandyBridge - I was just testing them there)

They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine.

The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
Game Description Image

The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
Game Description Image

I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.

[ 2016-09-25 20:35:25 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6575 ]

8.39$ (16%)
1.24$ (79%)
2.92$ (85%)
1.45$ (79%)
5.03$ (83%)
3.98$ (80%)
17.79$ (11%)
7.93$ (87%)
4.19$ (16%)
1.24$ (79%)
9.33$ (38%)
13.30$ (11%)
5.98$ (80%)
3.11$ (79%)
8.26$ (59%)
6.28$ (79%)
4.79$ (84%)
16.79$ (16%)
4.16$ (79%)
12.56$ (75%)
2.15$ (91%)
6.49$ (84%)
6.28$ (84%)
33.17$ (17%)
42.45$ (15%)
3.14$ (79%)
4.11$ (79%)
4.16$ (83%)
7.98$ (80%)
16.60$ (17%)
GAMERSGATE

[ 4457 ]

2.5$ (75%)
2.5$ (75%)
0.64$ (87%)
10.0$ (75%)
2.0$ (60%)
0.56$ (81%)
30.0$ (50%)
1.53$ (87%)
2.0$ (80%)
1.8$ (90%)
0.6$ (91%)
7.5$ (75%)
2.25$ (85%)
1.7$ (91%)
1.13$ (91%)
4.25$ (83%)
7.5$ (75%)
0.42$ (79%)
1.02$ (74%)
5.0$ (75%)
5.95$ (83%)
0.6$ (91%)
5.4$ (64%)
1.28$ (87%)
0.43$ (91%)
2.55$ (74%)
3.19$ (79%)
0.94$ (81%)
0.85$ (91%)
1.28$ (91%)
MacGamestore

[ 2993 ]

3.99$ (80%)
0.99$ (90%)
1.09$ (84%)
1.19$ (88%)
1.19$ (88%)
2.49$ (83%)
1.24$ (75%)
37.89$ (5%)
1.99$ (87%)
2.98$ (80%)
9.49$ (5%)
1.19$ (76%)
1.19$ (88%)
18.99$ (24%)
3.79$ (81%)
1.69$ (83%)
13.49$ (10%)
1.71$ (91%)
0.79$ (89%)
1.49$ (85%)
21.99$ (27%)
17.49$ (20%)
11.69$ (81%)
17.49$ (30%)
3.74$ (75%)
3.99$ (69%)
0.79$ (89%)
9.49$ (5%)
2.49$ (88%)
5.99$ (80%)

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