





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This update is mainly lots of bug fixing and code cleanup behind the scenes. I also did a smaller v0.5.2.14 update that I didn't make an update post for earlier, which improved CPU performance. The specifics: 2015-12 - 0.5.2.15 - Added heavy armour part - Better support for XBox 360 controller on Mac and Linux. Separate default key bindings keep actual inputs the same on all platforms - Engine sounds with multiple of the same engine work together better - Removed an annoying ridge in the RiverRift terrain - Added some subtle fades between scenes Bug Fixes: - Fixed occasionally coming back from testing vehicles to the build screen and your vehicle has flown off into space somewhere - Removed more false positives and not-really-bad words from the swear filter - "Open save folder" button now working on Linux - Fixed the loading screen getting stuck if your vehicle spawned in right as a round ended - Fixed visual glitch between light beams and edge wall glass - Fixed screen staying white if your vehicle was destroyed right at the moment of evac completion - Fixed game modifiers (low gravity) not being unapplied on connected clients if the server shut down - Fixed SkinnedMeshRenderer errors being generated in-game (in the background) if a vehicle had no moving parts - Lots of refactoring and fixing issues with chassis, propulsion systems and their hit points and other values - Tooltips for chassis select now include the extra HP gained from the wheels (so they show the actual full chassis HP now) 2015-12 - 0.5.2.14 - CPU performance improvements due to physics and rendering optimisation work - Tweaks to the RiverRift map layout - Swedish translation update Have a good Christmas everyone. I won't be able to join the Weekly Game tomorrow. Thanks everyone who reported bugs that are fixed here.
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