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Day of Defeat offers intense online action gameplay set in Europe during WWII. Assume the role of infantry, sniper or machine-gunner classes, and more. DoD:S features enhanced graphics and sounds design to leverage the power of Source, Valve's new engine technology.
Day of Defeat: Source
ValveDeveloper
ValvePublisher
2010-07-12Release
🎹🖱️ Keyboard + Mouse
Very Positive (7199 reviews)
VR Support
Public Linux Depots:
  • DoD:S Linux client [77.3 M]
Day of Defeat: Source Update Released

An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:

  • Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Added UI scaling for high-resolution screens
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)[list]
  • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
  • Fixed prediction errors (rollback) occurring while prone
  • Improved prediction for walking on props and other entities
  • Made certain client-side entities only trigger local prediction errors[list]
  • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
  • Fixed prediction of viewmodel sway
  • Fixed a prediction error regarding weapon idle animations
  • [/list]
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
  • [/list]

    [ 2025-02-18 20:01:24 CET ] [Original Post]
    GAMEBILLET

    [ 6530 ]

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