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Name

 Counter-Strike: Global Offensive 

 

Developer

 Valve 

 

Publisher

 Valve 

 

Tags

 Action 

Release

 2012-08-21 

 

Steam

 € £ $ / % 

 

News

 185 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 899890 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/730 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000,000 .. 100,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 20487  

Average playtime (last 2 weeks)

 1029 

Median playtime (forever)

 5049 

Median playtime (last 2 weeks)

 308 

Public Linux depots

 Counter-Strike: Global Offensive Beta Linux Bin [262.95 M] 


  [247.41 M] 


DLC

 CS:GO - Operation Riptide 




LINUX STREAMERS (396)
cswithianlinuxrsapdqonlinuxlinuxloser
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linuxelenorelinush0lmanlinuxpenguin8ryllix
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valle1704b33tnickprofi115zindozs
canalvxtvthegoth_hackerlldoklllinux83hd
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rcantw3llRamzesVramziffexeldigital
navtv_csfailfalsethestradusnexifyplays
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st0uffffjustmozzardwetrustinprizenintyswinty




Release Notes for 1/7/2021

This update contains a gameplay change for disconnected players in competitive and wingman modes - fixes and optimizations to Ancient, Cache, Engage, and Guard - and other miscellaneous changes.

[ GAMEPLAY ]
- When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
- Fixed bots not navigating properly in Warmup arenas.

[VIEW MODELS]
- Reduced size of SWAT sleeves matching all existing models.

[ MISC ]
- Fixed a crash in Windows dedicated server when "version" command is issued.
- Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
- Adjusted Retakes clip areas in Mirage and Train

[ PERFECT WORLD ]
- Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

[ MAPS ]
Ancient
- Further optimizations
- Fixed some clipping bugs

Cache
-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
-Fixed Cargo containers not having their proper colors.
-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

Engage
- Removed several boost spots
- Added stairs in the garage for better rotation flow
- Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
- Removed "office" area on mid
- Added ladder on A upper CT side
- Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
- Lowered A upper and bridge to make entire bombsite more readable
- Removed several awkward angles on A-site
- Removed excessive areas on A-site
- Removed clutter on A-site
- Better FPS around the whole map

Guard
- Widened inner part of connector
- Reduced size of restaurant corner
- Adjusted tarp positions on truck to eliminate some angles
- Lowered half-wall at stairs
- Adjusted timings by pushing CT spawns back a bit
- Shifted crates next to tower further towards pit
- Enhanced visibility for various long range angles
- Removed electric box next to bikes
- Reduced amount of breakable glass at shop
- Blocked angle from CT boost to pit
- Increased size of ladder hole
- Added location names
- Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
- Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
- Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
- Fixed various bomb stuck spots (Thanks Joaokaka1998)
- Fixed player stuck spot on street (Kerluck)
- Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
- Minor visual adjustments and enhancements


[ 2021-01-08 02:02:17 CET ] [ Original post ]