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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 220
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (283029 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Build 42.9.0 UNSTABLE Released

UNSTABLE WARNING - DUE TO CHANGES TO THE ZED SPAWNING SYSTEM SOME UNEXPECTED SPAWNS COULD OCCUR IN EXISTING SAVES - UNSTABLE WARNING

How do I subscribe to the Unstable beta branch?


[expand type=details expanded=false ]
[/expand] NEW - Zombie spawn map is now generated automatically. -- Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations. -- Noise is seed-based so each new game will return a different configuration, unless a specific seed chosen. Details: An improved Zed Spawn Heat Map system has been implemented. The Heat map is now generated automatically based on certain tiles' locations on the map. Each of those selected tiles is given a certain radius of influence and a zombie spawn multiplier. For instance, Military tiles will have a large radius and a high zombie multiplier, while Vacant tiles (ie: broken windows for instance) will have a medium radius and a low zombie multiplier. This system is also coupled with a seed-based cell noise that subtracts from the aforementioned zombie spawn heat map in order to break the predictability of, for example, always having lots of zombies next to a military base. There are two noise levels overlaid on top of each other which will provide variety on a residential scale and on a district scale. ie: Sometimes a normally busy building will have no zombies (or at least fewer zombies), and sometimes and entire street or block will be voided of zombies (think LV) The system will work with all modded maps and allow workshop mappers to adjust their heat map if they are not happy with the generated result. This system does not drive the presence and the number of zombies inside houses, this is done through an entirely other system, it only affects Zombies spawning outside buildings. We will be adjusting the tiles selection (that generate those areas of infleunce) so as to make sure there are not too many weird edge cases, but overall we hope that this will be a much more robust system that will provide a more consistent Z distribution and a certain level of surprise. You can look at what it looks like in debug mode under the map options. In the images attached to this post you can see the zombie heat map of Muldraugh (the brighter it is the more zombie are spawning), while the other is the exposed cell noise with those two scales made visible. It is also an intention that the tendrils of the noise will allow for some sort of empty corridors that should allow for easier sneaking between locations too, although clearly zeds have the ability to move and drift having spawned.

- Implemented Ragdolls vs Explosives physics. - Explosives such as Pipe Bombs and Aerosol Bombs are now much more effective at damaging and killing zombies. - Explosives now use physic hit reactions when enabled. - If a player knows a recipe but is 1 skill level short of being able to fulfill a skill level requirement to perform a craft recipe, having an item that teaches the recipe in their inventory or vicinity will allow for the item being used as a "cookbook" type reference to perform the recipe. - Added recipe for dying clothes using Industrial Dye. - Added container outlines to mannequins. - The "Pick Up Animal", "Pick Up Skeleton", "Get Bones" and "Butcher Animal" context-menu options now highlights the animal corpse, when the option is enabled. - The "Add Corpse" context menu in the butcher-hook ui shows item icons, and highlights the corpse when an option is highlighted. - Added new anims for been shot in the chest, shoulder, left and right as well as from behind - Added new SFX for Zombie thumping wood to help players better differentiate them from thumping doors - Added new sound for removing wooden plank with crowbar animation - Added new sound when grabbing chicken or turkey from hatchery - Updated M16 full-auto sound. - The existing "wildlife noise", wolf and owl sounds, will not occur until 4 weeks have passed for any player that happens to be in a square that is in an "urban" foraging zone, or is within a municipal region zone. - New Armour Hit Sounds for Firearms and Melee - The state of an active vehicle alarm is now saved and restored, so it is no longer possible to quit and reload to cancel a vehicle alarm. - Added Aramid Thread item, which can be used alongside Sinew Thread for several armor/leather type crafts. - Aramid is the not-trademarked generic name for the molecule that bulletproof vests are made from. - Added a recipe to harvest Aramid Thread from bulletproof vests and limb armor, and firefighter clothing, including broken items. As police and firefighter zombies, are relatively common, this serves as a means for players to gather armor/leather crafting resources w/o Sinew. - Added "Screen Filter" option under the Textures section for better control over zoom levels that appear blurry. - Extended placement UI now has both rotation and movement in the same UI. - Researching items and looking at maps will replace the item back in the original container. - Added feedback to build panel (as per handcraft panel) to explain why some builds cannot be done (Giga mart, Mall etc.. - Added missing entries for fawn leather in leather drying rack. - Added a sandbox setting to disable Home VHS tape spawns being unique - Added icons to the foraging "Put in Container" context menu options. - Added icons to the "Device Options" context menu option. - "Show Welcome Message" can now be disabled in the options. - Added TAB, Return, Escape key support for Debug Teleport UI. - Added option "PoisonLevel" to debug menu - Adjusted ragdoll impulse inconsistencies across ammo types. -- Tuned physics hit reactions to closer match caliber impact classification. -- Low caliber: 9mm, .38, .45; Mid-caliber: .44, .223; High caliber: .556, shotgun shells, 308. - Temporarily removed raccoons climbing fence abilities for now due to pogo-raccoons. BALANCE - Equipped tissues will now muffle coughs. - Fixed the Stone Awl craft recipe not providing enough xp. - Stone Awl craft recipe can be researched from Sharp Flint Flakes. - A couple of railspike weapon craft recipes now require a drill. - Made vehicle headlights extend much farther. - Updated cooking recipes to accept "mixed water". - Bumped generator max vertical range sandbox option from 10 to 15. - Adjusted "IndustrialDye" spawns. - RemakeLongStoneBlade recipe now part of a magazine to eliminate some undesired console output. - Beverages and other evolved recipes that require water can now be prepared with "mixed water". - Fixed render order on some zombie outfits incorrect. -- Underwear body location now renders over UnderwearTop and UnderwearBottom -- CropTops" body locations changed to TankTop -- Changed Bandeau"s body location to UnderwearTop -- Adjsuted clothing mask for Jumper_TankTopDiamondTINT and Jumper_TankTopTINT -- Due to reordering, CropTops can now be worn under tshirts, this is a compromise so they can"t be worn over vests/Tanktops -- Changed Balaclavas body location to FullHat -- Tweaks to male and female surgical masks to prevent clipping -- Changed crafted shirts to now use "ShortSleeveShirt" body location so wrist jewelry can be seen -- Fannypacks now hidden when wearing ghillie top -- Fixed mask for a couple of trouser items -- Split Neck body location into model and texture version- Neck and Neck_Texture -- Changed shemaghscarf_face body location to Scarf and shemaghscarf to Mask FIXES - Fixed large number of inventory items on ground causing lag spikes on right click. Some random right click errors can still occur, please, report them to us if we've missed any. - Fixed ragdolls losing shadows sometimes - Fixed ragdoll corpses becoming non-lootable - Fixed generators tile range sandbox option not working above 20 tiles. - Fixed issues with poison system and liquids - Fixed chunk lighting not always being updated when the loaded area of the map changes. - Fixes for the Spider Corpse Position when Ragdolls are shot in the head - Fixed BaseAnimalBehavior.fleeFromChr() exception due to missing entry in IsoAnimal.playerAcceptanceList. - Fixed character spinning in place when WASD is pressed quickly - Fixed items positioned via the Extended Placement ui moving when items on the same square are removed. - Fixed Butchering Hook UI - Fixed issue where multi-tile constructions drop a full set of items for every tile that is destroyed - Fixed fluid containers sometimes counting as not being available for a recipe due to a rounding error issue. - Fixed Character doing an extra animation when shoving with gun in hand (the issue remains for mac users) - Fixed 'downed with firearms' ragdoll zeds getting up after being stomped to death - Fixed ranged weapons targeting, hitting and damaging vehicles - Fixed room light switches being disabled by shooting them. - Fixed being unable to rotate mannequins. - Fixed not being able to shoot animals - Fixed player getting locked in fishing animation during combat - Fixed various bugs on the game map. - Fixed opening General Debuggers window resetting Fitness XP for current level. - Fixed deaf players hearing corpse-fly sounds. - Fixed the game possibly locking up while exiting. - Fixed zombies not reacting to player shouts when attacking objects. Zombies will tend to stop thumping objects when they hear a loud, non-zombie sound behind them. This won't happen if they are targeting a player they see or recently saw in front of them. - Fixed Catalogue model not orientating correctly - Fixed IsoGameCharacter.corpseSicknessRate not being reset to 0 in God mode. - Fixed shooting windows not producing broken glass on the ground. - Fixed corpse-flies sound continuing after teleporting. - Fixed not being able to sit on both sides of double-sided benches in furniture_seating_indoor_03. - Fixed drinking from a Soda can or Soda bottle not showing the tint of the liquid - Fixed GatherMeatSmall sound not playing for animals that can't be placed on a butcher hook. - Fixed getting back a second sheet when unmaking sling bags. - Fixed missing display string for the forge buckle recipe. - Fixed error with Leather Apron craft recipe. - Fixed duplication exploit with packing seeds that are also food, such as Sunflower Seeds. - Fixed incorrect item tag for the metal baseball bat with bolts. - Fixed possible exception in AnimalClimbOverFenceState.enter(). - Fixed "Precipitation intencity" typo in the climate debug ui. - Fixed errors related to "trinketTags" in CraftRecipe.java - Fixed vehicles that could be seen by turning around fading out. - Fixed one cloth skirt sewing recipe providing less XP than similar skirt recipes. - Fixed missing armor effect for the right gaiters. - Fixed sheepskin clothing recipes being in the armor schematic recipe pool and not the survival schematic recipe pool. - Fixed missing lua functions for smelting iron and steel items. - Fixed issues with OnBreak functions for some rods and bar items not producing both halves of the broken item. - Fixed female zombies in the Private Militia outfit always wearing a pair of Gaiters. - Fixed Smoke Bomb Explode not playing - Fixed being unable to prepare beverages. - Fixed incorrect rendering position of world markers above or below ground level. These are seen in the tutorial, and horde manager spawn location. - Fixed zombies near the player not being rendered when in completely black rooms. This is to fix a bug where a zombie the player is standing on can't be seen in a dark underground room while using a flashlight. - Fixed some exploits with the large branch, having high tree damage and granting maintenance XP. - Fixed missing text string for Make Sinew Thread. - Fixed typo in improvised bandeau recipe display name. - Fixed character stomps or attacks "downed" zed too early (not perfect we know, we are still working on this one) - Fixed the visibility polygon not updating right away after teleporting. - Fixed missing animal sinew model. - Fixed tutorial no longer explicitly checks for IdleState after climbing through the window. - Fixed HunkZ not spawning. The world is healing. - Fixed missing craft recipe lua functions for smelting iron and steel. - Fixed issues with sidebar icons for different resolutions - Fixed framerate drop when there is a mix of many outlined items, some in front of and some behind the player. - Fixed "Sew Kneepads" recipe providing elbow pads instead. - Fixed error when picking up large stone from ground with full inventory. - Fixed bone hatchet disassembly. - Fixed wheat and wheat seed bags having inconsistent weights with other sandbag variants. - Fixed sandbag-associated items not having a ConditionMax value of 1. - Fixed fire-hardening spears using Carpentry and not Carving when randomizing the resultant spears condition. - Fixed fire-hardening spears not using the base spears condition value properly when calculating the product's floor value for its randomized condition. - Fixed page buttons in Crafting / Build menu's Icon view mode being inaccessible on controller - Fixed undesired worm production when digging in gravel etc. - Fixed an inconsistency where although digging furrows removed grass from a square, removing the furrows or removing a plant that grows in the furrows will not remove any grass that has grown back in the square. - Fixed missing distribution reference for blacksmithing stepvans. - Fixed missing function for the coffee machine's recipes. - Fixed vehicle seat being inaccessible after uninstalling a locked door. - Fixed issue where not being able to walk to build location, or cancelling mid walk, leaves BuildPanel "Build" button disabled. - Fixed smeltable tag for mace head. - Fixed kettle maul craft recipe not consuming kettle. - Fixed built tile dropping inappropriate consumed inputs such as Clay or Welding Torches when broken. - Fixed new characters with the Welding profession not knowing the Welding tile building craft recipes. - Fixed player temporarily losing backward-stepping Nimble bonus when swapping weapons - Fixed issues with character creation hair styles being accidentally selected - Fixed error in "Make 2 Bowls" function. - Fixed pot duplicating when making Sushi. - Fixed plant health not factoring into farming XP gain when harvesting plants. - Fixed diet cola having inaccurate calories. - Fixed stairs having short pillars - Fixed an issue in MainOptions.lua which could lead to start-up errors when reading a corrupted or incomplete key bindings file. - Fixed radios spawning in rooms in the radio factory all being turned on - Fixed missing depth textures for baseball plates. - Fixed issues with bowl outputs in the portioning into bowls recipes. - Fixed issues related to detecting the presence of Fences in Squares and Chunks. - Fixed issues in RandomizedZoneStoryBase.java dealing with Forest zone stories spawning in zones that intersect with Fences. - Fixed issues with small detection area for tutorial 'climb through window' stage. - Fixed minor issues with neck bone for some handgun recoils - Fixed players being able to replace items back into containers after using them after having walked away from them.


[ 2025-06-10 13:45:35 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6094 ]

16.39$ (18%)
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GAMERSGATE

[ 478 ]

30.0$ (50%)
0.58$ (92%)
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7.44$ (79%)
MacGamestore

[ 1968 ]

1.49$ (85%)
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53.99$ (10%)
1.99$ (60%)
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18.49$ (8%)
3.99$ (73%)
1.59$ (68%)
14.99$ (57%)
21.99$ (12%)
1.19$ (85%)
0.79$ (84%)
2.49$ (75%)
1.49$ (75%)
1.24$ (75%)
1.19$ (94%)
1.29$ (90%)
1.47$ (90%)
1.98$ (90%)

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