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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Zedsmoothening


Hey all, quick run around the houses talking about whos on what this week. In anims-land for Build 41 Zacs been looking at optimization, which well be coming back to pretty routinely from this point as we want to make sure everything is nice and smooth. Here hes sorted out some locks in the render thread, and from the Before and After you can see a marked improvement in quality. https://www.youtube.com/watch?v=1fZ03VjhJr0 Hes also working on getting the shiny helmet / coats / leggings shader effect going for different clothing items, and also investigating with Mark as to why over the course of development with the animations systemweve lost some of the earthy coloursand harsher lighting that tended towards a slight over-saturation and bleached effect that doesnt quite make the new character models fit the scene.
Animator Martin, meanwhile, is looking at all the different locations weve got on the map (and those still to come) and creating new outfits to discover in their cupboards and lockers and likewise to find the local zeds dressed up in.

In other news:


Xeonyx, the creator of the much-lovedNew Denver / Slocan Lakemap, is now working on Challenge Maps for the main game. These, including the Film Studio map weve discussed previously, will most likely be a part of Build 41. His current mission is a fictional map called Kingsmouth a paradise island vacation resort in the Caribbean. The map will feature vast hotels, seaside locales, a military installation and much more but well go quiet on it for now while Jamie gets on with his work. Heres a quick screen from the map editor though.
Chris W continues his work on improving visuals within buildings aiming for more Sims-style cutaways and the removal of the circle stencil we currently use. Heres a quick before and after of the start of this work the second image showing walls in the foreground cutting away to skirting height with smooth transitions curving up to full height.

Meanwhile:


  • Yuri is working on improvements to the way we render the ground surfaces, especially road textures that have been rained on, to complement his recent improvements to how water appears in-game. (This said, right now, hes shackling ahilarious car physics demonthats sprung up on an internal server.)
  • Stasjust released an updated Controller Test betafor those helping out with our gamepad improvement scheme. If you are interested in getting a free PZ code for your troubles, thenjoin our band of testers.
  • While BitbaboonMark does some TEA-side code repository movements and merging: RJ is doing some improvements to food crafting and prepping a (non-anims) forum test for his new loot table improvements, EP is doing some very exciting experimental work with a new player map system and Turbo is plotting his next move after the successful integration of his weather/shaders in Build 40. (Most likely picking up on his work on in-game devices, or maybe those seasonal sound effects we discussed before).

Community stuff:


Wed like to direct your attention tothe new Hashima Island map by Woldren, a map based on an IRL location you might recognise as the place where James Bond shot a woman who had whiskey on her head in Skyfall. Its pretty damn cool.
Wed also like to direct your attention to the Redboid server, which had a season refresh/reboot/restart yesterday and is a grand place to start your PZ MP adventures if you havent done so yet. If you run a PZ server and would like a shout-out in a future blog, then please get in touch. And while youre at it -please use these values in Bitbaboon Steves recent networking optimization options, as they certainly seem to be helping those currently using em. ZombieUpdateMaxHighPriority=50 ZombieUpdateDelta=0.5 ZombieUpdateRadiusLowPriority=45.0 ZombieUpdateRadiusHighPriority=10.0 This weeks infested neighborhoodfrom Dark Oracle. A general list of stuff added to PZ, and vids of features being worked on, is kepthereso you dont have to plough through endless dev blogs for info.The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ MailingListthat can send blogs like this and patch notes direct to your mailbox. We also live on Twitterright here!Our Discordis open for chat and hijinks too.


[ 2019-01-10 17:58:30 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6080 ]

35.14$ (12%)
7.54$ (16%)
24.87$ (17%)
41.49$ (17%)
4.00$ (80%)
16.57$ (17%)
8.20$ (86%)
1.50$ (90%)
16.18$ (19%)
20.72$ (17%)
4.07$ (90%)
4.24$ (79%)
8.27$ (17%)
3.81$ (87%)
25.74$ (57%)
4.24$ (92%)
5.00$ (80%)
13.04$ (13%)
2.10$ (65%)
16.79$ (16%)
5.03$ (16%)
52.19$ (13%)
4.24$ (92%)
16.57$ (17%)
4.87$ (19%)
6.71$ (16%)
33.17$ (17%)
17.19$ (14%)
3.60$ (80%)
4.24$ (79%)
GAMERSGATE

[ 1481 ]

2.25$ (89%)
2.0$ (90%)
2.0$ (90%)
3.0$ (50%)
1.8$ (90%)
1.0$ (80%)
6.0$ (80%)
3.6$ (80%)
1.13$ (96%)
6.0$ (80%)
2.21$ (83%)
2.0$ (80%)
1.5$ (75%)
5.22$ (74%)
5.22$ (74%)
3.4$ (80%)
1.0$ (90%)
3.52$ (82%)
10.0$ (75%)
14.0$ (65%)
8.0$ (60%)
13.74$ (45%)
7.79$ (40%)
1.84$ (91%)
3.52$ (82%)
0.75$ (92%)
1.31$ (91%)
7.5$ (75%)
3.4$ (83%)
5.0$ (75%)
MacGamestore

[ 2067 ]

5.99$ (90%)
17.99$ (10%)
1.99$ (80%)
8.99$ (70%)
1.99$ (89%)
20.99$ (65%)
13.74$ (45%)
17.49$ (20%)
13.49$ (55%)
1.99$ (85%)
1.10$ (93%)
1.09$ (93%)
1.19$ (88%)
25.49$ (15%)
2.98$ (80%)
1.09$ (84%)
1.19$ (88%)
1.99$ (90%)
14.29$ (43%)
8.99$ (10%)
4.49$ (70%)
1.19$ (88%)
1.89$ (81%)
1.49$ (85%)
4.99$ (83%)
3.49$ (65%)
2.49$ (75%)
13.89$ (77%)
1.19$ (88%)
2.48$ (83%)

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