Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(277498 reviews)
The Game includes VR Support
Public Linux Depots:- Project Zomboid Linux Depot [1.41 G]
Crepe Expectations
We released Build 40last Tuesday, and gave it a first hotfixon Thursday. We currently havethe next patch in a public IWBUMS beta channel and if you dont mind then wed love you to jump over there and see how it plays. Primary fixes/changes include:
- More frequent changes in weather systems as the weeks tick by, and a little more extreme weather. We were concerned that people werent seeing enough of the new weather events, particularly rain, and so things should be more variable with this patch. We would still love to hear feedback on the current builds weather too, and if youd like to let us know then the relevant thread can be foundhere.
- Some restored/improved chat functionality, and admin commands.
- Sandbox options for snow on the ground, and rain/fog fx intensity.
- Fixes to player wetness: you wont get soaked inside tents anymore, and likewise driving with a smashed windshield will get you wet.
- Fixes with crate-stacking, car horn/alarm radius, MP door and tree shake, construction issues, vehicle reflections and various other stuff.
We aim to release this next week, although also plan to look a few other areas including issues with the muted appearance of indoor lights, flashlights and headlights during night scenes.
In terms of build 41 TEA have provided all the guidelines and reference materials for our own coders to get to grips with whats required of them, which in time will also be released for modders. Weve also got an irl meet-up for our Europe-based team coming up soon, where well be discussing the changes and what other cool stuff they can bring.
In the meantime this week Zac has continued to improve the AnimZed dev and modding tool alongside Animator Martin, and now has the Clothing module bound in nicely so Martin can quickly add new costumes and ultimately bind them to in-game inventory items.
He gave us a quick demo video to show the system in action as seen below, being able to quickly switch the players costume with the external tool. Please be aware, though, that the tool is just demoing costumes and items held in hand. It hasnt been set up with all the custom animations for holding weapons, so the guitar will obviously not look as wonky in the finished thing.
https://www.youtube.com/watch?v=H6362F7JCAM
General Arcades Yuri is already inside the anims build, and working on his new water shader. These are the current fruits of his labour, although currently the system doesnt know where water borders can be found on the map. It does work as a proof of concept though (faaar down the line! like: real far) for localised flooding.
https://www.youtube.com/watch?v=3LREZzaohbI
Wed also like to thank Clerkius who made this cool fan-made trailer for us, which shows off the game really nicely so we thought wed spread the link a little wider;
https://www.youtube.com/watch?v=ZxV2JgNds0U
This weeks featured image (that weve used to make a pun on a Dickens novel that starts out with a lot of fog as a vague attempt to make use of a degree in English Lit)from ..A general list of stuff added to PZ, and vids of features being worked on, is kepthere so you dont have to plough through endless dev blogs for info.The Centralized Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send blogs like this and patch notes direct to your mailbox. We also live on Twitterright here!Our Discordis open for chat and hijinks too.
[ 2018-11-09 09:50:59 CET ] [ Original post ] Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on
@theindiestone or visit
http://www.projectzomboid.com
A huge thanks to the wonderful
MathasGames and
Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
MINIMAL SETUP- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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