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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Vehicle IWBUMS

[img]https://i.imgur.com/MTsU8Pi.jpg/img] Hey everyone – today we’re retiring our Steam vehicles beta branch and moving it into our traditional ‘I Will Back Up My Save’ beta slot as Build 39. If you’ve been holding off from trying out our trucks, vans and cars as you were waiting for them to feel stable and (almost/increasingly) non-buggy then we’d politely ask you to consider entering the fray today. We need an extra burst of community testers for the final patches before launch. We need to know:

  • What’s unclear about the way we’ve implemented Vehicles and the Mechanics skill
  • How the game runs on your machine. [And if there are any issues we will 100% need to know what sort of computer it is, alongside your tech specs]
  • How vehicles are changing the way you play – both in the early and late game. And, of course, whether or not you’re having fun.
  • Any bugs and weirdness that stick out like a sore thumb.
Please post feedback in the Build 39 in the new thread on our forums. You can find the IWBUMS beta branch in your Project Zomboid – right click on Project Zomboid in the Steam games list, left click on properties and navigate to the Betas tab. (Please note that, due to the extent of engine and gameplay changes in Build 39, existing savegames will not be compatible – a Steam beta branch of the pre-vehicles Build 38.30 will be available at the time of launch should people wish to finish off their existing games before moving onto vehicles.) Clearly the team’s main focus is currently on getting Build 39 polished and out of the door – yesterday releasing Vehicles Build 41 that addressed issues impacting on community translations, missing car spawn zones, lots of player-crafter gate related bugs, split-screen niggles and lots of other fixes. In the background, meanwhile, Bitbaboon Mark continues his animations work for when the team crosses over to them, Stas is polishing his new MP chat system to drop into Build 40 and Turbo is working on ‘type of sky’ game colours (the shade of the screen when its sunny, normal, cloudy etc) and should have some time-lapse vids to show next week.
This week’s ignored rest stop from Wei. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right hereOur Discord is open for chat and hijinks too


[ 2018-04-05 17:12:10 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6080 ]

8.39$ (16%)
3.35$ (78%)
3.60$ (80%)
8.39$ (16%)
4.47$ (55%)
4.00$ (80%)
1.00$ (90%)
1.50$ (90%)
8.38$ (16%)
16.59$ (17%)
8.27$ (17%)
8.46$ (72%)
0.84$ (91%)
5.03$ (16%)
5.10$ (91%)
10.26$ (66%)
5.00$ (80%)
1.88$ (91%)
5.03$ (16%)
12.59$ (16%)
5.36$ (73%)
4.47$ (55%)
4.24$ (79%)
20.99$ (16%)
15.97$ (20%)
33.19$ (17%)
20.72$ (17%)
6.71$ (78%)
3.50$ (65%)
25.46$ (15%)
GAMERSGATE

[ 1481 ]

1.05$ (85%)
9.0$ (70%)
6.0$ (80%)
8.0$ (60%)
3.0$ (85%)
10.0$ (60%)
13.19$ (47%)
2.61$ (83%)
1.0$ (90%)
3.48$ (83%)
1.6$ (80%)
10.91$ (22%)
3.0$ (80%)
4.35$ (83%)
5.0$ (80%)
6.25$ (75%)
0.75$ (92%)
3.48$ (83%)
0.68$ (91%)
1.32$ (91%)
4.8$ (76%)
3.4$ (83%)
2.09$ (87%)
2.55$ (83%)
6.0$ (80%)
1.2$ (90%)
1.5$ (92%)
0.75$ (92%)
3.0$ (80%)
14.0$ (65%)
MacGamestore

[ 2067 ]

1.99$ (90%)
15.89$ (21%)
5.99$ (90%)
1.24$ (75%)
2.99$ (85%)
17.99$ (10%)
15.19$ (81%)
1.09$ (82%)
13.96$ (30%)
1.49$ (85%)
1.99$ (87%)
8.99$ (10%)
1.29$ (84%)
21.49$ (14%)
17.49$ (12%)
0.99$ (80%)
21.99$ (12%)
4.99$ (50%)
2.48$ (50%)
7.69$ (23%)
2.49$ (50%)
2.49$ (75%)
2.29$ (85%)
1.19$ (94%)
0.74$ (75%)
1.99$ (80%)
1.19$ (88%)
1.98$ (80%)
42.99$ (14%)
16.49$ (70%)

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