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Hi Rushers! For those who didn’t follow the recent news on Steam, there is a new review system that has been put in place ( http://store.steampowered.com/news/24155 ). The new system doesn’t take in count the reviews made from units sold on Humble during pre-sales, EA and since the release anymore (and from units sold on other stores too). Sadly, we’ve lost around 50 reviews and we’ve dropped from 85% positive to 80% only, because a lot of our reviews were from players who were supporting us since the beginning of the project and who had pre-ordered the game on our Humble widget (available on our web-site). To give you an example, we were at 93% of positive reviews during pre-orders and EA on early-adopter (this without doing giveaways during the whole early-access). We wanted our players to know that indie games like us are very sensitive to positive reviews because this determines how much visibility we will have on the Steam store. And it's even more important when you don’t have a lot of communication resources because this is very expensive considering the low budget of the studio. Like we’ve said, you can’t imagine how much positive reviews are helping us, and as you can easily guess, it means that each negative review is hurting us a lot. Players are truly underestimating the impact and the consequences of a review. We’d prefer players to refund instead of leaving a negative review to give you an example. So remember to help indies (not only us) if you love a game, just by taking 5 minutes to leave a review. Another article talking about it: https://www.rockpapershotgun.com/2016/09/13/steam-review-filtering-affects-kickstarter-games/
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