A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...
Key features:
- Start a game at any point between 1066 and 1337 and play until 1453
- Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
- Gain Prestige for every successive character you play, furthering the glory of your Dynasty
- Expand your feudal domain - and keep it from falling apart
- Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
- Take up the Cross and fight the Moor, the Heathen and the Heretic.
- Defend against the onslaught of the Mongol Horde
- Struggle with the Pope for control of the bishops
- Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode
Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up screens in order to allow players to customize their experience without having to resort to modding. The idea is inspired by games like Civilization and the Second Wave DLC for XCOM: Enemy Unknown, which allow players to change various advanced options and settings for a different experience in the game. I really like such options and typically make good use of them myself.
Now, of course there is such a thing as “the way the game was meant to be played”. That is, how the designers made the game and like to play it themselves. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. There are some downsides to modding and using mods though:
- It requires awareness that it’s possible, and where to find existing mods. The modding scene is a jungle.
- It takes a modicum of extra effort and skill.
- It might not feel quite legitimate (it can feel a bit like cheating) and you might not get any Achievements.
- Mods typically do not have the same level of support as the base game. Many become fossilized or are otherwise problematic.
- Sandbox vs Ironman
- Shattered Retreats: On/Off
- Defensive Pacts: On/Off
- Gender Equality: Default/Historical/AllPlayers
- Sunset Invasion: 13th Century/Random/Off
- Mongol Invasion: Historical/Random/Off
- Raiding: Historical/Unrestricted/None
- Epidemics: Dynamic/Historical/Deadly
- “Supernatural” Events: On/Off
- Adventurers: Normal/Rare/None
- Provincial Revolts: Normal/Rare/None
- Regencies: On/Off
- De Jure Drift: Default/Restricted/Off
- Dynamic Kingdoms and Empires: On/Off
- Diplomatic Range: On/Off
Our new rule system is itself fully moddable, so that modders can use the same system with pretty much any options they might want!
I look forward to your thoughts and comments. Are there any rule variations you think we’ve missed, or that you would really like to see?
Useful linksOfficial Website Crusader Kings II Wiki Developer Diary Archives
Minimum Setup
- OS: Ubuntu 16.04 x64
- Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
- Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
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