A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...
Key features:
- Start a game at any point between 1066 and 1337 and play until 1453
- Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
- Gain Prestige for every successive character you play, furthering the glory of your Dynasty
- Expand your feudal domain - and keep it from falling apart
- Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
- Take up the Cross and fight the Moor, the Heathen and the Heretic.
- Defend against the onslaught of the Mongol Horde
- Struggle with the Pope for control of the bishops
- Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode
Hi again folks!
We are still discussing how to proceed with the dev diaries for CK2 and what we can and cannot talk about before the next expansion is actually announced. So, we shall see what next week will bring… One thing I can talk about though, is something that has been a bone of contention since the release of the the previous expansion, Conclave. I’m thinking of the “Call to Arms” mechanic that we cut from the game. As you know, since the Conclave update, allies are automatically dragged into wars and given no option to refuse. Now, I have explained why we did it and what we hoped this would achieve in another post, but the fact of the matter is, it was a poor decision. That’s why we are going to add the old system back, though with some adjustments… Declining a Call now has very serious consequences:
- The Alliance and the Non-Aggression Pact are broken.
- You lose half your current Prestige, plus 200 (same as truce breaking.)
- Adds an “Alliance Breaker” Character modifier lasting 15 years that lowers the opinions of all vassals by -10 and all foreign rulers by -25.
- You get a -50 opinion penalty with the calling ruler and his or her close family (including the spouse that allowed the alliance in the first place.)
On a somewhat related note, we will also add an action to break a Non-Aggression Pact. It has similar effects to breaking an alliance, but slightly less severe. It also adds a one-year truce.
That’s about that… Now then, as some of you might know, these days we actually have a dedicated Audio Director at Paradox; a fact I think you’re soon going to notice even in good old CK2. I’ll leave you with this sample of his depraved work.
https://www.youtube.com/watch?v=XaK2QIfVl3w
That’s all for now. Next week… who knows? :)
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Useful linksOfficial Website Crusader Kings II Wiki Developer Diary Archives
Minimum Setup
- OS: Ubuntu 16.04 x64
- Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
- Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
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