The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops - and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...
Key features:
- Start a game at any point between 1066 and 1337 and play until 1453
- Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
- Gain Prestige for every successive character you play, furthering the glory of your Dynasty
- Expand your feudal domain - and keep it from falling apart
- Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
- Take up the Cross and fight the Moor, the Heathen and the Heretic.
- Defend against the onslaught of the Mongol Horde
- Struggle with the Pope for control of the bishops
- Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode
Development Diary - March 8th - Meet the Team
Defensive Pacts are now separated by religious groups, and at first other Pacts won’t care if one attacks the other and will only defend members of their own Pact. At higher levels of Threat (50%+), however, Pacts of other religious groups will band together when any one of them is attacked. At the highest levels even your co-religionists may feel the need to join forces with infidels against you.
Threat also affects both the size of Realms which can join a Pact against you, and the how far away from you they can be. At low levels of Threat only small and close neighbours will be worried enough to form a Pact, but as it rises larger and more distant realms will join. AI nations will never join a Defensive Pact against a Realm whom they have equal or greater troop strength than, though.
As the new name should suggest, Defensive Pacts are entirely defensive in nature, members of a Pact can never call each other into an offensive war against the target. If you find yourself the target of a Pact, it is not the end of the world. Non-Aggression Pacts will stop a realm from joining a Defensive pact against you, or cause them to drop out if they have already joined, and favors can be used to gain even cross-religion marriages (to form NAPs ). And remember, so long as you are below 50% Threat you only need to deal with a single religion group’s Pact, and below 75% your own religion group’s pact will not join with infidels’, so wise target selection will avoid fighting too many opponents unless you are at the highest levels of Threat.
/The CK2-team
Hi all!
I want to present our new team for the upcoming CK2 expansion. It changed quite a lot since the last expansion so it might be interesting for you to hear a bit about who are currently working on the project. You might recognize some people while others are completely new.
- Anona: I am the project lead, which means I prioritize bugs, tasks, and other requests to us while keeping track of deadlines, following up budget and listening to various stakeholders in the project. I’m very excited for the upcoming expansion! If you want to hear me die, listen here (thanks to our audio guy!).
- Moah: I’m Tech Lead on CK2, and I joined the team as a programmer for the Conclave expansion. I’m in charge of adding new features, both directly to the game, and for Content Designers to use, and to make sure we don’t get crashes or other code-related bugs. Before joining Paradox, I’d been playing CK2 and EU4 for a while, so I’m really excited to be here.
- Markuso: I am a Content Designer, I mainly create as many new events as possible when not busy fixing bugs or implementing some quality of life improvements through script.
- IsakMiller: I’m one of the recent additions to the team, along with Virvatuli. I am a Content Designer, very happy to have joined the team, and eager to see our events in the expansion.
- Virvatuli: I started working at Paradox last Tuesday as a Content Designer alongside IsakMiller. During our first week on the job we’ve done plenty of obscure research, written some witty events and tried to not get lost in the office.
- Rageair, I work as embedded QA on the CK2 project and have done so since Horse Lords. I'm very passionate about the game and played it a lot even before I started at Paradox, though now I play it even more than I used to! My primary concern is to find, categorize and judge the severity of bugs, though I also help out with other things on the side. For example, I helped design the layout of the new Law Screen in Conclave.
- Grimjotun: I’m the artist, responsible for the visual parts. I’m fairly new at Paradox but I’ve been in the game industry for a long time.
- Servancour: I’m working as embedded QA on CK2. I’ve been working at Paradox for over two years and mainly been working on CK2 for that time. Which also happens to be my favorite game, so I know pretty much everything there is to know about all obscure mechanics in the game.
- Darkrenown: I’m a Content Designer, and people may know me from HoI3 and V2 expansions, HoI4, or the wondrous creations of the Mothland and Secret bears. Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. You can also hear me die . While I’m here I’m also going to repeat the changes 2.5.2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed:
Defensive Pacts are now separated by religious groups, and at first other Pacts won’t care if one attacks the other and will only defend members of their own Pact. At higher levels of Threat (50%+), however, Pacts of other religious groups will band together when any one of them is attacked. At the highest levels even your co-religionists may feel the need to join forces with infidels against you.
Threat also affects both the size of Realms which can join a Pact against you, and the how far away from you they can be. At low levels of Threat only small and close neighbours will be worried enough to form a Pact, but as it rises larger and more distant realms will join. AI nations will never join a Defensive Pact against a Realm whom they have equal or greater troop strength than, though.
As the new name should suggest, Defensive Pacts are entirely defensive in nature, members of a Pact can never call each other into an offensive war against the target. If you find yourself the target of a Pact, it is not the end of the world. Non-Aggression Pacts will stop a realm from joining a Defensive pact against you, or cause them to drop out if they have already joined, and favors can be used to gain even cross-religion marriages (to form NAPs ). And remember, so long as you are below 50% Threat you only need to deal with a single religion group’s Pact, and below 75% your own religion group’s pact will not join with infidels’, so wise target selection will avoid fighting too many opponents unless you are at the highest levels of Threat.
/The CK2-team
Useful linksOfficial Website Crusader Kings II Wiki Developer Diary Archives
[ 2016-03-08 17:03:19 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 x64
- Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
- Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
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