Awesomenauts is a MOBA fitted into the form of an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen, and never worry about having to wait for an online match because of drop-in matchmaking!
Devise strategies as you upgrade and customize each character's skills to suit your playing style. Expect new items, features, DLC and Awesomenauts to be added regularly!


- Saturday morning is back – 3 on 3 online platforming shooter action with a bright 80's cartoon style
- It’s a MOBA! – classes, upgrades, creeps, turrets, bases and tactical depth are all present. Awesomenauts adds fast paced platforming gameplay to create a truly unique and accessible MOBA experience
- The Awesomenauts – take control of an extensive cast of highly customizable Awesomenauts, each with their own attacks and skills.
- Team Deathmatch! - Tired of the Classic Awesomenauts matches? Take on your friends in Team Deathmatch or spice things up with many custom game options for the traditional Awesomenauts gamemode.
- Splitscreen action – Online and offline play with up to 3 players in local splitscreen!
- Regular updates - Regular additions of new Awesomenauts, balance updates, DLC and more.
- Don't criticize it, customize it! – hundreds of unique items to beef up your abilities and customize your Awesomenaut to suit your personal playing style!
- Push it to the limit – Face melting battles across multiple exotic planets and alien spaceships!
On top of all the cool stuff that we're adding to the game with update 3.3: Rise of Galactron, we'll be adding something extra that you've been asking for for a long time: assists!
Awesomenauts is a team game, and many takedowns that happen are the result of several members of a team coordinating and timing their attacks. With the new update, players who have been involved in the defeat of an opponent but did not actually land the killing blow will share in the credit!
The exact rules for being credited with an assist (assuming you're not already receiving a full kill for it) are explained below. We'll be tweaking the exact timings in the upcoming Beta!
- - Any direct damage dealt to an enemy within a short time prior to their death will give an assist to whoever dealt the damage.
- - Any negative effect applied to an enemy within a short time prior to their death will give an assist to whoever applied the effect (this includes damage over time effects, slows, stuns, and any other debuff).
- - Any positive effects (like heals or buffs) applied to an ally who is getting an assist or a kill within a short time prior to the death of their target will give an assist to whoever applied the positive effect.
- - There is no range limit on being credited with an assist.
- - Assists are counted alongside kills and deaths but don't have any direct gameplay impact.
- - Any damage or negative effects applied to an enemy within a short time prior to their death at their own hands or due gravity, the incinerator, or AI-controlled characters like turrets, droids, the Sorona Worm, or the Solar Boss, will result in a kill being credited to the player instead of an assist.
This new feature will be included in the second round of Open Beta testing for Awesomenauts 3.3: Rise of Galactron when it launches next week. This Beta will include a whole lot of fixes based on the feedback we've received during the first Beta!
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Any processor with 2 CoresMemory: 2 GB RAMVideo Card: AMD or NVIDIA videocard with at least 512MB. or Intel HD
- Memory: 2 GB RAMVideo Card: AMD or NVIDIA videocard with at least 512MB. or Intel HD
Recommended Setup
- OS: Ubuntu 12.04
- Processor: Any processor with 2 CoresMemory: 4 GB RAMVideo Card: AMD or NVIDIA videocard with at least 1024MBHard Disk Space: 3.5 GB HD spaceOther: Broadband Internet connection
[ 6419 ]
[ 2200 ]
[ 4325 ]