Guns of Icarus Alliance Pre-order
Get early access to Guns of Icarus Alliance DLC before official release! To help us test and follow the development, please email us at feedback@musegames.com with your steam receipt. Help us make Alliance the best it can be!Guns of Icarus Alliance is the PvE Expansion DLC and is now available for Pre-order. From a single pilot to as many as 16 players can unite in their battle for the wasteland, completing objectives in all new PvE/Co-op game modes like capturing cargo or destroying drilling platforms. You just need to grab your friends and go. Choose a faction and unlock their special costumes, weapons, and airships as each victory brings your faction one step closer to their ultimate goal of reshaping the world.
Guns of Icarus Online
Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!
Key Features
- Richly crafted steampunk/dieselpunk-inspired world
- Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
- Pick a role to suit your play style: Pilot, Gunner, or Engineer
- Choose your airship and its weaponry to execute the perfect strategy as a Captain
- Form a group with up to 3 other friends and crew a ship together
- Integrated voice chat keeps you in constant contact with your teammates
- Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
- Massive air battles with up to 32 players in a match
- Multiple game modes including Deathmatch, VIP, King of the Hill, and Crazy King
- Rise in the ranks! Earn titles and cosmetic items as you progress
- Achievement system fully integrated with Steam achievements
- Balanced, competitive matches reward strategic, skillful play, not level grinding
- Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
- Support Workshop for hats, goggles, and ship decals
- 1st person and 3rd person camera modes
- Custom games with spectator mode for streaming and tournament play
Greetings Sky Captains and Crews!
In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think!
Crusader
The Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.
Armor: 530 -> 600
[/*]
Shrike
Top speed: 38.01 -> 40
[/*]Turning speed: 13.01 -> 15
[/*]
Immortal Gaze Heavy Accelerator Mk. S
The response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible.
Reload time: 10s -> 5s
[/*]AOE radius: 1m -> 30m (purely visual)
[/*]
Immortal Gaze Heavy Accelerator
Fire rate: 2 -> 10 (to fix desync bug)
[/*]
Immortal Gaze Heavy Accelerator Mk. II
Fire rate: 0.5 -> 10 (to fix desync bug)
[/*]
Lumberjack Heavy Mortar
Lumberjack has been dominating lately. This change makes it more difficult to use at close range.
Arming distance: 200m -> 250m
[/*]
Nemesis Heavy Carronade
Secondary: 100 impact -> 110 impact
[/*]
Roaring Tiger Heavy Detonator Mk. S
The Detonator is very good at starting fires.. we've toned that down a bit. If you want to start fires with it, you'll want to use Incendiary Ammo now.
Base fire chance: 0%/4% -> 0%/0%
[/*]Damage: 8/34 -> 10/42
[/*]Projectiles: 5 -> 4
[/*]Projectile speed: 150 -> 135
[/*]Increased projectile lifetime (range stays at 300m)
[/*]
Echidna Light Flak Cannon
Primary: 25 -> 40
[/*]Secondary: 55 -> 40
[/*]Burst Rounds
[/*]Clip size: -12.5% -> 0
[/*]Arming time: -25% -> 0
[/*]
Burst Rounds
Burst rounds are very strong right now. This removes the ammo's ability to reduce arming range so that it isn't so good in so many situations.
Clip size: -12.5% -> 0 Arming time: -25% -> 0
[/*]
[ 6419 ]
[ 2200 ]
[ 4325 ]