Update has been pushed back to 0.0.91H2 until we can fix the ball spawning issue, Sorry for this
Hey guys!
This update brings a lot of changes and fixes, we have tested these on our systems and the community has helped test on the experimental builds.
Saying that, there may be issues.
If you have any game breaking bugs,glitches or crashes, you can still play the 0.0.91H2 (Old stable) by right clicking the game in your Steam library > Properties > Betas and select 0.0.91H2 from the drop down menu.
Please report any issues you are having to the bug reporting sub-forum on our community hub so we can clean them up as soon as possible.
AMD Crashing update
We are in contact with Unity, they are aware of the issue.
Their QA team is working with us and other developers to find a solution to this problem.
Hopefully it wont take much longer, really sorry if you are affected by this.
Changelog
[Added] Stability to how the ball rolls preventing vibration and potentially phantom roll and out of bounds resets.
[Added] Saving custom game options in 3 save files
[Added] Objects to practice map
[Added] Current to the Twilight river to help stop your attraction to the wall
[Added] Language filter for game names (Filter will change over time)
[Added] Sand to Oasis hole 13
[Added] Reset to old part of hole 14 on Oasis
[Added] Unknown text to Version and Connection Status
[Added] Server regions for Western America, South America and Canada.
[Added] AFK Timer for lobby.
[Optimization] Loading times are now shorter
[Optimization] Optimised code for slightly better performance, more of this will come.
[Adjusted] Ball jumping, you can now hold down jump and also time jumps much easier.
[Adjusted] Lighting levels
[Adjusted] Twilight Hole 8
[Adjusted] End game countdown from 15 to 10 seconds.
[Adjusted] Timeout penalty is now the max shots + 2
[Adjusted] Bounce inside pyramid
[Adjusted] Lowered the velocity required to initiate a bounce.
[Adjusted] Twilight hole 14 barrel has more slope
[Updated] Steam API
[Fixed] Changed how games are loaded, will need to test for freezing or anomalies when the game loads.
[Fixed] Stuck on twilight hole 17 bridge
[Fixed] Blurry ground
[Fixed] Some collision issues
[Fixed] Stuck under Forest hole 5
[Fixed] Corner issues
[Fixed] Made more room in network menu to see players over 1000
[Fixed] Getting stuck on vase now resets the player
[Fixed] Collision and the ability to get stuck in the vases
[Fixed] Lighting artefacts on Twilight
[Fixed] Missing collision mesh on Twilight hole 6
[Fixed] You can no longer jump from hole 16 into 17
[Fixed] Tree on Twilight hole 7 no longer reset the ball
[Fixed] "Name Taken" text now appears properly
[Fixed] Playtime now works and saves better
[Fixed] Fixed black textures (Twilight still has issues, I will need to re-bake the level a few times)
[Fixed] Jumping height fixed
[Fixed] Missing collision on ramps in practice
[Fixed] Falling in the hole on the side of the Stump ramp on Twilight hole 8
[Fixed] Repetitive ball-in-hole sounds.
[Fixed] Non-Host cant exit game mid game
[Fixed] 30 second timer was set to 10 seconds
[Fixed] Camera flicker when players joined game or practice
[Fixed] Rich Text removed from chat.
[Fixed] Ball freezing in mid air.
[Fixed] Invisible player glitch
[Removed] Weird mushrooms under Twilight hole 6
[Removed] Removed resets on Twilight hole 15
[Removed] Wheel from temp name lobby list
[ 2016-08-02 09:18:44 CET ] [ Original post ]