Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.
This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Aliens’ lost treasures — and to fight for them.
The whole world for PVP and PVE!
- PVP battles on dozens of space locations
- PVE missions and quests for groups or lone wolves
- Unique sandbox mode with extensive PVP and PVE capabilities
- Corporations' battles for influence
- More than a hundred ships of various types and purposes
- 9 tactical roles, hundreds of modules and the possibility of modifying
- Production of modules and ships!
Key Features:
- A Fleet at Your Fingertips
Take command of varied battleships, from nimble scouting ships to heavy frigates loaded with guns and rockets. In due time, you can command your own fleet.
- Survival in outer space
You can undock from the station and travel around space colonies invaded by an ancient alien race. You can complete quests, collect valuable items, craft modules and ships, meet other players to fight or team up to resist pirates and evil aliens from deep space.
- Choose Your Path
Each ship can be used for strategic missions—investigate the area, hunt enemies from the shadows, or gain support from allies. Impressive arsenal of weapons and gadgets, as well as the opportunity to craft items and ships will help you with it.
- If You’re Not With Us, You’re Against Us!
Form an alliance with friends to create a deadly squadron of elite pilots. Fight with other players, perform PVE missions. Create corporation and take part in the battles for control of the territories. Enter your name in the annals of Universe history.
- Gain Experience and Skill
Develop your abilities, establish specialized skills, and perfect your tactics. You could rush into battle full-force, operate stealthily from a distance, or sneak around your enemies and strike a crushing blow from behind — the strategy is up to you!
Story
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Aliens have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Aliens’ lost treasures — and to fight for them.
Star Conflict 1.11.1 Patch notes
Plasma discharger
Plasmatron
Turbophaser DN-1
MIRV launcher
Attack drone (engineering)
Crystal drone (for frigates)
Homing laser
EMR-3 launcher
Ion emitter, Pirate ion emitter Time to overheat reduced from 11 to 8 seconds. [/list]Comment: these changes are aimed at reducing the effectiveness of the weapon, forcing the pilots to take a more careful approach to setting up their ships.
Heavy Repair Drone
Sk'Rah Launcher
Tai'al launcher
T'Har'Ok beamer
Tai'Thaq
Draccar nanobot colony
Crystal drone (for fighters)
[hr][/hr]
Wormhole stabilizer
Artillery beam disintegrator
Mass defence system
Raid Diffusion Shield, Tech Diffusion Shield
Vanguard ODG Chameleon
Repair drones (Mole)
Weapon systems sabotage
Reflecting shield
Beam destructor
Crystalline swarm
Balanced swarm
All the swarms of Ellydium
Crystal Hunger
Combat reconstructor
Scavenger drones
Quantum leap
Jump crystals
Hazardous veil
Mail drone beacon
Sniper drone Partner
Autonomous repair station. Autonomous charging station
Crystalline suppressor
Main caliber
Energy emitter
Infobarrier
Alien intuition
Wormhole projector, Jump system Kapkan and Teleportation sphere
[hr][/hr]
Reserve shield system
Echidna processor
Iridium heatsink and Shared cooler
Multipurpose shield
Second Wind repair kit
Combat control
Speed balancer
Descriptions
Pirate ammunition
Raven
Ships with landing ability
Empire Destroyers
Changed the ranks of the following equipment:
AI-controlled enemy
Sector Conquest
Portals guard frigates
[hr][/hr]
Balancing changes
Weapons and slot ammunition
Plasma discharger
- The amount of energy burned increased to 5000 pts;
- Base spread reduced from 4.5 to 3.0 degrees.
Plasmatron
- Damage to your own ship is removed;
- Projectile damage, speed and size increased by 30%;
Turbophaser DN-1
- Critical damage bonus increased from 50% to 75%;
- Maximum spread reduced to 1 degr.;
- Projectile flight speed increased to 7000 m/s;
- Weapon ranks changed to 7-17.
MIRV launcher
- Projectile speed increased from 1450 to 1800 m/s.
Attack drone (engineering)
- Damage increased by 10%;
- The drones durability increased by 600 pts.
Crystal drone (for frigates)
- The drones range reduced from 12,500 to 7,000 m.
Homing laser
- Energy consumption reduced by 33%.
EMR-3 launcher
- Projectile flight speed has been increased from 2500 to 3250 m/s.
Ion emitter, Pirate ion emitter
- Range reduced:[list]
- Ranks 7-9 to 2500 m;
- Ranks 9-13 to 2650 m;
- Ranks 12-17 to 2800 m;
Heavy Repair Drone
- Durability increased to 2250 pts.
- The amount of additional temporary damage to the enemy reduced to 1000 pts/s.
- Now the amount of additional temporary damage to the enemy doesnt change depending on the size and distance to the enemy ship.
Sk'Rah Launcher
- The cooling time of the weapon has been reduced to 1.5 seconds.
Tai'al launcher
- Missile rotation speed increased by 10 deg/s;
- Damage increased by 15%.
T'Har'Ok beamer
- The ball's flight speed has been increased to 125 m/s;
- The rate of fire of bullets has been increased by 20%.
Tai'Thaq
- The rate of fire has been reduced from 90 to 70 shots/min.;
- Flight speed reduced from 4000 to 3000 m/s;
- Damage reduced by 10%.
Draccar nanobot colony
- Damage increased by 10%.
- The duration of the nanobot colony has been reduced from 3 to 2 seconds.
Crystal drone (for fighters)
- Speed increased by 30%;
- Rate of fire increased by 2 times;
- Damage per shot reduced by 2 times;
- Projectile speed has been increased to 3500 m/s.
[hr][/hr]
Special modules
Wormhole stabilizer
- The wormhole is now displayed in the interface.
Artillery beam disintegrator
- The rotation speed of the special module gun during firing has been increased by 75%.
Mass defence system
- Modulecooldown is reduced from 30 to 25 seconds.
- Fixed a bug that caused the ship to be destroyed by remaining damage if the shield was turned off due to lack of energy.
- Shield recovery increased from 4000 to 6500 pts;
- Passively increases the shields resistance to all types of damage by 20 pts.
Raid Diffusion Shield, Tech Diffusion Shield
- Cooldown reduced from 40 to 35 seconds.
Vanguard ODG Chameleon
- Now, after exiting invisibility, the damage increases by 10% for 5 seconds.
Repair drones (Mole)
- The preparation time for drone activation has been reduced from 30 to 20 seconds.
Weapon systems sabotage
- Damage increased from 850 to 1500 pts./s;
- Active time has been increased from 6 to 8 seconds;
- Now the rotation of the enemys weapon is blocked while the module is active.
Reflecting shield
- Now restores 500 pts./sec. of the shield while the special module is active;
- The number of charges has been increased to 15.
Beam destructor
- The amount of drained energy has been increased by 100 pts./s for regular ships and to 500 pts./s for destroyers.
- Now passively increases the hulls resistance to all types of damage by 20 pts.
- Cooldown time reduced to 12 seconds.
Crystalline swarm
- Turret mode: now increases resistance to all types of damage by 10 pts.
- Turret mode: projectile rotation increased to 12 gon/s (now about 10), damage reduced by 400.
Balanced swarm
- Attack mode, hunting mode: increases resistance to all types of damage by 10 pts.
All the swarms of Ellydium
- Reduced the coefficient of explosive damage received by the swarm.
Crystal Hunger
- Now the description considers the last repairing tick;
- The amount of the restored hull pts. has been increased to 4500.
- Now the cooldown time of the special module depends on the rank of the ship:[list]
- Ranks 7-8 35 seconds;
- Ranks 9-10 34 seconds;
- Ranks 11-12 33 seconds;
- Ranks 13-14 32 seconds;
- Rank 15 30 seconds.
Combat reconstructor
- Now the modules cooldown time depends on the rank of the ship:[list]
- Ranks 9-10 40 seconds;
- Ranks 11-12 38 seconds;
- Ranks 13-14 36 seconds;
- Rank 15 35 seconds.
Scavenger drones
- The drones flight speed has been increased to 1500 m/s.
Quantum leap
- Energy consumption at all levels of improvement has been increased by 100 units/s.
Jump crystals
- The charge preparation time has been reduced to 25 seconds.
Active modules
Hazardous veil
- The duration has been reduced from 15 to 10 seconds.
Mail drone beacon
- Ion diffuser no longer destroys the mail drone.
Sniper drone Partner
- The penalty to the hull resistance has been reduced from 75 to 50 pts.
Autonomous repair station. Autonomous charging station
- The cooldown at all levels of improvement has been reduced by 5 seconds.
- Maximum distance reduced to 1600 m;
- Speed increased to 550 m/s.
Crystalline suppressor
- Fixed a bug that caused the main charge to not hit the target.
- Plasma turrets: projectile speed increased to 3000 m/s;
- Induction charger: energy recovery increased to 125 unnits/s.
- The flight speed of missile turrets has been increased to 2000 m/s.
Main caliber
- Fixed a bug that caused the second shell in the volley to not hit the target.
- Now the maneuverability penalty is not affected by implants and modifiers;
- Now the module repairs 2 pts. of an allys hull for each point of reduced durability of its hull.
Energy emitter
- The amount of energy recovered when the module is activated is increased by 2 times.
Infobarrier
- The working time has been increased to 15 seconds.
Alien intuition
- Now the energy consumption during activation depends on the rank of the ship:[list]
- Ranks 3-7 175 pts;
- Ranks 6-10 195 pts;
- Ranks 9-13 220 pts;
- Ranks 12-17 250 pts.
Wormhole projector, Jump system Kapkan and Teleportation sphere
- Now, when one of these modules/modifier is activated, the others start to reload.
- Now, when one of these modules is activated, the other starts to reload.
- The restoration time decreased by 2 times (to 3 seconds);
- The restoration rate increased by 2 times;
- Now the restoration affects all the allies within its effective range;
- Reloading time decreased from 41 to 35 seconds.
[hr][/hr]
Modifiers
Reserve shield system
- Now the activation of the modifier is accompanied by a visual effect;
Echidna processor
- Speed threshold increased to 35%.
Iridium heatsink and Shared cooler
- Minimum rank reduced to 8.
Multipurpose shield
- The shield volume bonus has been increased from 17.5% to 25% (for rank 17, Mk.4).
Second Wind repair kit
- Now the amount of hull restored increases with upgrade;
Combat control
- Rate of fire increased by 2 times.
Speed balancer
- The activation threshold has been increased to 30%.
Descriptions
- Energy-compensating projectile
- Now the explosion radius and the projectile flight speed are indicated in the characteristics.
- Now the range of the module is indicated in characteristics;
- Now the description indicates which missiles are affected by the module.
- An indication of drone preparation similar to Wazgot special modules has been added.
- Now the characteristics indicate the speed of flight and rotation of missiles.
- Now the description states that it blocks the afterburner (not the boosters).
- Now the power consumption of the module is indicated in the characteristics.
- Now the characteristics indicate the fire rate.
- Now the characteristics indicate the durability of the station.
- Now the characteristics indicate the damage and range of independent segments.
- Now the description features the interceptors characteristics.
Miscellaneous
Pirate ammunition
- The amount of resources required for production has been reduced by half.
- The amount of the restored hull has been increased to 200 pts/s;
- The amount of the restored hull has been increased to 300 pts/s;
Raven
- An increase in the shields resistance to all damage by 10 units has been added to a number of initial ship bonuses.
Ships with landing ability
- Now, when the ship is in the landed state, it can launch homing missiles.
Empire Destroyers
- The hulls resistance to all damage increased by 20 pts.
Changed the ranks of the following equipment:
- Guided thermosphere 12-17
- Branching laser 9-13
- Eradicator X 10-15
- Destabilising mortar 8-12
- Draccar nanobot colony 10-15
- Active screen 10-15
- Sensor DDoS 8-12
- Prometheus defence 8-12
- Repelling shield 8-12
- Mass charge accelerator 10-15
- Explosive restoration 4-9
- Pendulum 8-12
- Active missile shield 10-15
- Sinobi jump 11-15
- Balanced defence 11-15
- Dual shields 11-15
- Thermoprojector 11-15
- Neutron emitter 8-13
AI-controlled enemy
- Now Front blaster, Geyser and Bow EM laser wont be installed on AI-controlled ships.
Sector Conquest
- Destroyed Station location is available for conquest again.
Portals guard frigates
- The amount of penalties is returned to the previous value: -20% to the speed and -20 pts. of resistance.
[hr][/hr]
Bug fixes
- Fixed a bug in the designation of some key elements in PvE.
- Fixed a bug with the inability of factional AI-players to deal damage to the player under certain conditions.
- Fixed a bug of resetting the capture from the Nordstorm ship when it activated a special module.
- Fixed a bug that caused some modifiers to have no Mk.5 upgrade.
- Fixed a bug of inability to trade blueprints of some Mk.5 modifiers.
- Fixed a bug that caused the Auxiliary generator on the Federation dreadnought to not appear at its place.
- Improved a number of texts and descriptions.
[ 2023-01-26 09:21:50 CET ] [Original Post]
Minimum Setup
- OS: Most modern Ubuntu distributions 13.04 or higher. SteamOS
- Processor: 2.3 GHz. Intel Core 2 Duo / 2.5 GHz. AMD A6-9220Memory: 6 GB RAMVideo Card: 512 MB. NVidia / AMD Radeon / Intel (HD 3000. HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)Hard Disk Space: 8.5 GBAdditional: Broadband Internet connection
- Memory: 6 GB RAMVideo Card: 512 MB. NVidia / AMD Radeon / Intel (HD 3000. HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)Hard Disk Space: 8.5 GBAdditional: Broadband Internet connection
Recommended Setup
- OS: Ubuntu 14.04. SteamOS
- Processor: 2.3 GHz. Intel Core 2 Duo / 2.5 GHz. AMD A6-9220Memory: 6 GB RAMVideo Card: 1024 MB. NVidia GeForce 650 / AMD Radeon HD 5750Hard Disk Space: 8.5 GBAdditional: Broadband Internet connection
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