





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list. Fixes: -Save game tracks last selected loadout. -Replayer time scale bugs fixed. -Do not render while application is minimized in order to reduce CPU usage. -Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary. -Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu. -Splash damage included in accuracy. -Stealth implemented in Ball shader + a couple of other shader issues. -Fixed issue which allowed hover tanks to return to game on Tankodrome after falling of into the water. -Smaller "Z velocity error" impulse when using rockets on sniper. -Searchlight thumbnail fix -Also fixed issue with having multiple trails within same effect as part of a child effect. -Improved tank/part rotation by mouse, able to set spin in different directions and also pause the auto rotation. -Balance tweaks, small radius on Aux Repair and slightly higher exit velocity for Proton Cannon -Added "slippery" collision group which prevents spider to walk on that surface. Used for palmtree and various narrow structures. The community bug list is here: https://steamcommunity.com/app/214420/discussions/6/613956964597928380/
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