Dungeons are Random is a fast-paced roguelike game, where everything is meant to be generated as randomly as possible, while still being enjoyable as a game. It's a mix of a roguelike and an action-rpg game: you improve your hero by running around and fighting monsters, while venturing endless, randomly generated dungeons
Key Features:
DEMO available at: http://dungeonsarerandom.eu/
Key Features:
- Infinite, randomly created dungeons each time you start a game
 - Randomly generated loot stats, giving you hundreds of different armors and weapons to find
 - Hardcore! Steep learning curve, permadeath and no quick loading ensures a challenge
 - Swords, hammers, bows, fireballs - choose your playstyle!
 - Level up! Defeating monsters grants attribute points, which you can use to further customize your hero
 - Random equipment forces you to adapt to a different style each time you start over...
 - ... which you will have to do because you will die! A lot!
 - No time wasting! You can start a game and end it whenever you want. Whether you have 10 minutes or 2 hours, Dungeons are Random will still allow you do have some fun.
 - Full controller support: You can play either with your keyboard or pad (the later one is recommended)
 - Multiple languages: english, polish, italian, russian, dutch, spanish
 - Crafting: create the perfect equipment!
 - Various game modes! At the moment 2, more to come!
 - Quests! Get better loot for completing challenges!
 - Highscores system! Compete with player around the world for the greatest score! Be at the top of the list!
 
DEMO available at: http://dungeonsarerandom.eu/
                        Update 3.1.6 - 3.1.7
                        
                        
No big changes here. Based on user feedback I decided to make tutorial signs spawn on every level, in case the player forgets something and wants to check. Also made sure that the interaction button is mentioned.
[ 2016-01-06 08:59:00 CET ] [Original Post]
                    
                        Update 3.1.6 - 3.1.7
                        
                        
No big changes here. Based on user feedback I decided to make tutorial signs spawn on every level, in case the player forgets something and wants to check. Also made sure that the interaction button is mentioned.
[ 2016-01-06 08:59:00 CET ] [Original Post]
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