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Hello! We’re Elementail's dev team!

We’re thrilled to finally meet you on Steam—

and incredibly grateful you’ve taken the time to check out our game.

We’ve poured countless late nights into crafting exciting strategy within the simplest mechanics: Draw, Store, and Strike.

With over 150 cards and relics, we’ve been eager to share the joy of Elementail with you!

Even if you fall in battle,

don’t worry—you’ll come back stronger, ready to try a new strategy.

We’d love to hear your thoughts as you play.

Your feedback helps us grow and make Elementail even better.

please tell us your feedback on our Discord!

Thank you!

Game Description

Set off on a magical journey with adorable animal wizards, harnessing the power of Water, Fire, and Lightning elemental cards!

Elementail is a casual roguelike deckbuilder with the feel of a luxurious board game.

It’s easy and intuitive—yes, even a squirrel could play it!—but you'll need clever strategy to overcome quirky enemies and unexpected challenges.

In a world where enchanted animals and elemental spirits coexist,

you play as a rookie wizard setting out to stop the growing elemental corruption.

And yes, the game’s addictive card-drawing is a bit of a problem... but in the most lovable way.

Combat in Elementail is easy to learn but packed with strategic choices.

[Draw] / [Store] / [Strike]

Draw as many cards as you like from your deck.

Use them to build up damage and strike down your foes.

Unleash same-element cards in a row for massive magical attacks.

Or mix different elements for unpredictable combos and wild effects.

"Just one more card..."

Beware your inner greed!

Overdrawing could ruin your combo in an instant!

Attack anytime, in any way!

How often, how hard, and how you attack is entirely up to you.

Enemies will try to disrupt your strategy with their own patterns and tricks.

Run out of cards in your deck? That’s game over!

So plan carefully and adapt on the fly!

Whether you sneak around danger like a cunning mouse or charge forward head-on!

The world of Elementail lets you fight your way!

Did your powerful combo just fizzle out?

No worries—

You’re an adorable animal wizard, after all!

Store cards in your “cheeks” to hold them for the perfect moment, then release them all at once for satisfying chain attacks.

Mixing elements in advance is another great strategy to unleash devastating effects.

In Elementail, animal wizards carry elemental spirits sealed into magical “cards.”

These cards can be enhanced through coating, seals, and power-ups, giving you a wide range of customization!

Craft your signature card!

Your cards aren’t just paper!

They can be enhanced with glass, metal, and more to gain unique effects.

Why stop at one spirit per card?

Stamp in new elements and unlock combo possibilities!

Infuse cards with mana to boost their damage and impact.

Over 150 relics await you throughout the world of Elementail.

Each one offers powerful, unique effects that shape your strategy and amplify your deck. Experiment, combine, and build your own legendary playstyle.

You’re all set—time to dive into the adventure!

Explore branching paths, collect powerful cards and relics, and face off against the wicked wizard!

The world of Elementail is teetering on the edge. It’s up to you—and your cheeky animal wizard friends—to save it.

------------

Game Features

Draw. Store. Strike.

Draw cards from your deck and store them in your cheek-pouches (yes, literally!), then unleash them all at once at the perfect moment!

Chain same-element cards for explosive combos—or mix elements for wild, unpredictable effects!

150+ Relics & Full Customization

Explore hidden corners of the map to discover relics that enhance your deck.

Coat your cards in glass or metal, inscribe them with arcane sigils, and give each one its own unique powers!

Procedurally Generated Maps & Events

Every run is different—new routes, shops, traps, and boss fights.

Play it safe like a sneaky mouse or charge forward boldly. It’s all about finding the path that suits your style.

Adorable Animal Wizards & a Magical World

Meet squirrel, rabbit, and cat wizards—each with their own charm—who guide you through a whimsical, immersive world.

With dreamy music and responsive sound effects, the adventure feels alive.

Endless Replayability

Run out of cards and you’ll be defeated—but with each run, you’ll collect new relics and skills to come back stronger.

Face quirky monsters, uncover special events, and craft your perfect deck in this ever-changing journey.

------------

Thanks for everything!

Your support and interest are a great help to us!

Please add this game to your WISHLIST if you want to get some quick news from Elementail and be the first to play it when it's released!

And please join us on Discord where our dev team is!

Elementail: Roguelike Deckbuilding Card
banjihagamesDeveloper
STORYTACOPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
DEVLOG #2

Hello, wizards!

Weve had a busy month leading up to the very first release of our demo on Steam.

On the development side, weve focused on enhancing the Spine animations for our protagonist, Squirrel, and a variety of unique enemies, while also improving UI and UX.

On the game design side, our team shamelessly shared the previously released itch.io page with all of friends, acquaintances, and Elementail fans, begging for feedback.

[u]As a result, weve gained incredible insights into monster tactics, coatings, relic-based deckbuilding, and birth traits![/u]

Although these changes wont be reflected in the very first demo version, the birth trait selection will undergo major changes in the future.

However, we still need more feedback and ideas.

[u]Please be sure to share your thoughts![/u]

If you knew just how much we care about player feedback, youd probably be surprised.

Surprisingly, many people say, Ill give it a try, and then forget which makes the few precious feedback submissions stand out all the more.

Wed love to hear your opinions and feedback through Steam, Discord, and other channels!

While playing the demo, youll also find in-game channels where you can submit feedback please make use of them!

-

About Glass Coating and Credit Coating...

In todays DEVLOG, following up on our previous DEVLOG,

wed like to introduce two more coatings: Glass Coating and Credit Coating!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45685797/4ae02614219ad89554b902fccd8fdcd093d3201d.png\"][/img]

Glass cards in Elementail function similarly to those in Balatro, the new king of deckbuilding roguelikes.

The key difference is that while Balatros Glass cards center around the thrill of a razors-edge high-risk, high-reward mechanic, Elementails take focuses more on the physical properties of glass itself.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45685797/3771763aadd6182fe80f430b03bd1cbf979492db.gif\"][/img]

In Elementail, a Glass-coated card has a 50% chance to be permanently destroyed when used for an attack and when that happens, it deals 10 damage to the enemy!

Think of it as shards embedding themselves into the target (ouch).

This mechanic alone has created an interesting dynamic in the Elementail level design process.

In Elementail, card removal has extremely high value. Since its very difficult to remove cards through normal means, players often Glass-coat cards they dont use as an indirect way to thin their deck (praying, Please break!).

Ironically, the resources or opportunity cost spent here is partially compensated by the flat 10 damage it deals.

This effect is especially powerful in the early game, essentially forcing players to pay attention to deck refinement and strategic planning right from the start.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45685797/ccab9fe553d2e4b64672cfa5e70812a0d12edf7a.gif\"][/img]

And heres something cool!

Remember when we mentioned that we wanted to focus on the physical properties of glass itself?

If the material is literally glass, then of course youd be able to see through it even if its face down.

When a Glass card is on top of your deck, you can see what the next card will be without even drawing it!

This gives players a big advantage in deck building strategies that actively include a certain number of Glass cards, or in combining artifacts that synergize with them, even well into the mid-to-late game.

Its the only coating that so clearly shows you exactly when to draw and when to stop.

As an Elementail player, our team personally loves Sticky Coating the most but as a game designer, Glass Coating was the most fun to create and the one were most satisfied with.

We can\'t forget the shocked expression on our developers face when we first added the concept of sometimes there are cards in the deck whose backs you can see. (thanks a lot)

-

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45685797/2ca24e29a888a5575374148b39b66eff4a8e9041.png\"][/img]

Credit Coating started out as a Korean wordplay.

While brainstorming a coating concept that could take on the role of resource management during battles an essential element in any deckbuilding roguelike the idea suddenly struck us.

OO card, XX card credit card?

Were not entirely sure how best to translate the joke for other languages, but hey, were developers who decided to make something fun first. Well leave that kind of worry to the publisher. (Theyre probably working on the translation now..)

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45685797/2d00380ac7178c0b304cd48a8da0c7a950e7336b.gif\"][/img]

A Credit-coated card generates currency equal to its own bonus value whenever its used in an attack.

If you ever find yourself refining cards at a meditation, this is probably the one youll want to refine first. And for the sake of the late game, you might want to make sure your attacks in each battle include a Credit card whenever possible.

The idea of receipts fluttering through the air when a monster gets hit by a Credit card came from our art designer.

In the current version, the currency generated simply pops up in the center of the battle screen, but in the future, it will pop up together with those receipts.

Its not exactly story design in the strictest sense but, its fun! right?

-

Whats Next

The Elementail demo will soon be available right here on this page!

If youve already played the game released on itch.io, you might not notice huge differences but we have a big surprise not yet open.

Its about the Infinite Mode Rankings and youll find out soon.

Through the Banjihagames Discord, weve already been seeing skilled players cracking our Infinite Mode with all sorts of creative decks.

Please keep breaking the game and share your discoveries with us while youre at it.\nIts a huge help.

As always, thank you!

[ 2025-08-11 02:44:30 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 / SteamOS 3.0
  • Processor: Intel Core i3Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Discrete graphics card
  • Storage: 1 GB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 22.04 / SteamOS 3.0
    • Processor: Intel Core i5Memory: 2 GB RAM
    • Graphics: Discrete graphics card
    • Storage: 2 GB available space
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