The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
--------- End User License Agreement
This is a big bugfix patch. The first few patches were so focused on performance that I built up a bit of a backlog and I'm trying to work through that so I can clear some time out for new features like Steam Cloud, Steam Workshop, Mod documentation, Controller support, etc.
As always, if you have a bug, please report it at:
http://www.github.com/larsiusprime/tdrpg-bugs
Changelog for version 2.0.7a:
- Show high scores in bonus level previews
- Fix scaling for original art mode in shops & you got screens
- Fix book status effects, should not apply to bosses
- Fix phantom cutscenes on beating "The Way Out" & restarting
- Crash guard in party screen on skill assignment
- Fix status effect icons in battle defender menu
- Fix Achievement Popup timing bug
- Fix Achievement location in battle
- Fix Achievement pop-under bug
- Fix range preview boost artifact on deselect
- Fix furious end book
- Fix mute button inconsistency
- Fix "double evni" upgrade/equip bug
- Fix item tooltips for defenders in battle
- Fix status effect offset in defender menu
- Fix mcguffin health bar on failure not @ 0
- Right click now unselects spell, defender, enemy, etc.
- Fix rare crash with swimming enemies
- Fix retro art equipment icon artifact in party/reward menu when nothing is selected
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