The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
--------- End User License Agreement
This patch is all about bugfixes as we've started to turn the corner on performance gains and stability. That's not to say I won't have another performance patch (still more things I could improve), just that I want to catch up on the regular stuff. This fixes several major and minor bugs that have been widely reported.
STATUS:
Windows: YES (ANGLE only, not yet GL)
Mac: Not Yet
Linux: Not Yet
Changelog
2.0.6:
- Fix NG+ achievement mixup with endless modes
- Fix ice mage parallel ice shard bug
- Increase ice mage orthogonalization
- Fix "idle healer" bug
- Fix E.T. health bar display bug
- Fix vs_type bug in Archshepard Stave & The Beast's Weapon
- Fix bonus progress display
- Fix "strange symbol" display in foreign locales
- Fix save slot time display
- Make "flashing effects" on by default
- Fix "Error Sheep" appearing in NG+ boss battle
- Minor cutscene fix
IF YOU FIND ANY BUGS AT ALL PLEASE REPORT THEM! Some of you might have noticed that TotalBiscuit recently did a Live stream of the game, and if there's any new problems introduced with 2.0.6 I will swiftly revert to 2.0.5c given the sudden increase in visibility we're under.
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