The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
--------
NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
--------- End User License Agreement
Status:
Windows: YES
Mac: Not yet
Linux: Not yet
Changelog:
Achievements:
- Fix wrong 100% progress indicator on locked achievements
- Fix the false achievements for equipment related stuff
- Added ability to undo achievements one by one (hover on the achievement icon in the achievement menu, then click the X) in case you want to reset one b/c of the previous bug
- Fixed some issues with paths & saving related to achievements
Performance:
- Made battles a lot faster and use less memory (as far as I can tell)
For more details see this thread:
http://steamcommunity.com/app/218410/discussions/0/358415206097607530/
Update 06/21/2016 10:02 PM
I just pushed 2.0.3a to test_public beta branch for Windows
http://steamcommunity.com/app/218410/discussions/0/358415206097607530/#c358415738179486170
This adds even more performance improvements. Please test & let me know if it makes things better.
[ 6537 ]
[ 2899 ]
[ 4866 ]