The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
--------- End User License Agreement
Hey everyone!
We've just released version 1.1.47 for the Windows, Mac, and Linux versions of the game. Here's what's new since last time:
-- New Japanese translation!
-- Korean translation out of beta!
-- Russian translation out of beta!
-- Czech translation out of beta!
-- Attempts at bugfixes with Steam API
-- Fixing typos here and there
The remaining bugs that people have reported have been *very* hard to fix since they I can't always reproduce them, but I've made my best effort anyway, crossing my fingers that this solves some of those issues.
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