
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.
Features

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.
Thank you all for checking Tearscape during the Steam Next Fest.
The game managed to get quite a bit of attention which makes me very happy. I\'m also very grateful for all the feedback everyone provided, I read everything you all say and take it very seriously.
I just released a new update for the demo taking into account some of the changes you all requested.
Changelog:
Character walking too slow: now you can run! Press and hold the roll button to start a roll that continues into running. This should help a lot with with some longer runbacks.
[/*]Healing animation is faster
[/*]Buffed Revolver: bullet is faster and does more damage
[/*]Nerfed Bug enemy: attacks slower and is constrained to a certain range
[/*]Nerfed Skeleton enemy: after a few attacks it will go into a repositioning state
[/*]Nerfed the Bat enemy: slightly slower attack speed plus it attacks only from horizontal/vertical axes, no longer from diagonal positions
[/*]Seraph balance: slightly lower health and attack power
[/*]Changed Seraph attack where he drops rocks from the ceiling: they had a shadow implying they are in the air but it would hurt the player on touch. Now they will no longer hurt the player but cause a very small explosion when landing on the ground
[/*]Nyxclaw balance: slightly lower health
[/*]Slightly smaller collision box for the spikes trap
[/*]Fixed stamina not regenerating while healing
[/*]Fixed some doors getting the player stuck in the wall
[/*]When pausing the game the music fades to a lower volume instead of stopping
[/*]Multi-display setups: you can choose which display to use in the Video settings
[/*]
That\'s all for now. Please give this new update a chance and let me know how does it feel. Keep playing the demo and keep the feedback coming!\n
Minimum Setup
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core 2 Duo E8200Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500. AMD Radeon R5
- Storage: 200 MB available space
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