
Bug Off is a fun bug-squashing challenge where you get to control a pair of slippers to chase and squash funny bugs.
Key Features:
Dynamic Action: Control each slipper individually. Move, stomp, jump, chase and squash!
Bugs Emojis: They tease you when they feel safe and panic when they see another one get squashed.
Leaderboards: Earn points for squashing bugs and compete with other players.
Achievements: Unlock achievements as proof of your squashing skills.
Controller Support: Fully compatible with Steam Input for a smooth controller experience.
Steam Deck Support: Optimized UI and gameplay for a great experience on the Steam Deck.
Updated Museum Level
Up until now, Bug Off had a single level to play, and its colors were mostly black and white, making the overall feel too strict for the bug-squashing theme.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/7637d5da7d130291d7b77ccb9ea316373ed66740.png\"][/img]
With update v0.4.1, the existing Museum level lighting has been updated to make it more pleasing to the eye. Here you can see the new look of the Museum level.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/00c5329787b96465c900b2fc5d94de4a0fd25008.png\"][/img]
New Levels
To add more variety to the game, patch v0.4.1 introduces two new levels: Mansion and Rural.
Mansion
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/fd84fd85246b837e028708fdc80c0d264347b54d.jpg\"][/img]
This is a dark indoor level with mostly warm chandelier lighting and some blue moonlight passing through the windows. The bugs look especially nice here thanks to their glowing shells and outlines. I will talk more about this later in the post.
Rural
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/8764f5a38339b85abb9ab22b55ebeda24432a388.jpg\"][/img]
This level breaks the original idea of the game taking place entirely indoors. However, the game needed a cozy touch, so I decided to take the risk and make this level outdoors, with bright warm sunlight, green grass and trees, and a wooden cabin to make it feel even more cozy and alive.
New Bugs
The new levels introduced new challenges to the game\'s design.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/919330c7b32c2ea206d1ff9f2b2f4f6086b02b0a.png\"][/img]
With a single level and lighting setup, it was enough to mark right and wrong bugs by adding differently colored glowing backs. However, in the new levels, the old bugs no longer looked as intended.
In the dark Mansion level, bugs became hard to see because they were dark as well. In the outdoor Rural level, the red and yellow glowing backs became too bright, making it difficult to distinguish which bugs were correct and which were not.
As a result, the entire bug design was reworked. Instead of glowing backs, bugs are now fully different colors: bugs to squash are red, wrong bugs are white and bugs that reduce score are black.
Since changing colors alone was not enough to make the bugs look good in every level, the new bugs now have a glowing outline. This makes them clearly visible in both dark and bright environments.
Other Changes
Achievements
There were achievements for squashing specific numbers of bugs, such as 10,000, 100,000, and 1,000,000. However, I realized these were extremely hard to reach. So hard that even I, who plays the game more than anyone else, could not achieve them.
Because of this, I decided to reduce the requirements to 2,000, 5,000, and 10,000, respectively. These numbers feel about right, as I am close to reaching the last one myself.
Async Level Loading Screen
The new levels have more objects, textures, and details than the original one, so they take longer to load. To make this feel smoother, I changed how levels load. The game no longer freezes during loading; instead, it now shows a progress bar so you can see that everything is working properly.
Last Goal Time
The final goal about squashing 100 bugs, is the one I struggle with the most, so I decided to increase the time limit by about 10%. It is still hard to complete, though.
The Rest
These were the most noticeable changes. There are also smaller changes and bug fixes included in this patch. If you find something I haven\'t fixed yet, please let me know in the comments so I can add it to my list.
I am happy to share some wonderful news: Bug Off is now global!
Patch 0.3.0 brings 12 more languages to the game, and the main menu has been completely redesigned.
The languages
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/70ec11d016a5a288f88cde7b2b23be16a1f0a15c.png\"][/img]
You can select your preferred language from this list:
English
[/*]Russian
[/*]Polish
[/*]German
[/*]French
[/*]Italian
[/*]Spanish
[/*]Turkish
[/*]Brazilian Portuguese
[/*]Simplified Chinese
[/*]Traditional Chinese
[/*]Japanese
[/*]Korean
[/*]
The menu
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/94e922144eea005cfafb7c0ede630d4602ffbe4a.png\"][/img]
As you can see, the new main menu now has its own style. I hope you like it as much as I do.
What is next
I am currently working on new levels for the game. The next update will introduce these new levels as launch options. Here is what you can expect from the update:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/2aab02064634075f2d3c511f528eabd4cf244b4d.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45584675/8e81d42a2d5642c5264b87fd1579e384c4ab763d.png\"][/img]
As you can see, these levels are drastically different in lighting and color compared to what the game has now. This brings new challenges to the game\'s design, as the bugs, the egg, and the slippers look very different from how they appear in the original level.
It is possible that I will need to adjust how the bugs look so that you can more easily tell right from wrong no matter which level you choose.
That is all for now! I hope you like the update. Have a great day!
Hey everyone!
It\'s Steam Awards season, and we\'re aiming for Most Innovative Gameplay, because, let\'s be honest, controlling two slippers to squash bugs is pretty unusual.
If you\'d like to support the game, a nomination would mean a lot. Thanks for being here!
Yep, it finally happened - Ive released the game!\nDownload it now and challenge me on the leaderboard if you dare.
Why Early Access?
The short answer: a small following.
You see, there are certain criteria a game should meet to have a successful release, one that can actually cover its development costs.
One such criterion is a high wishlist count.\nIf a game has no following at launch, it wont be picked up by the algorithm, meaning almost no one will see it. To gain that much-needed visibility, the game itself has to be good and supported by some marketing efforts.
Being a team of one, I just cant do both development and marketing. So when the game was finished, it didnt have a following large enough for a successful release.
I had a choice: release now and start working on a new game, or postpone the release and focus on marketing this one. Putting all the effort into marketing doesnt guarantee success, it only increases the chances. I decided to release the game now, and using the Early Access option, it has a chance for a stronger launch later.
Early Access is also a great way to start collecting feedback from real players, not just friends and family. This allows me to see what people like, what they dont, and better understand their expectations for the game. Ill use this opportunity to guide the game in the right direction toward its final release.
Whats Next?
Now I need to give the game some time to collect feedback. Ill fix critical bugs, but Ill hold off on other improvements until I have enough input to clearly understand what players want from the game.
That doesnt mean Im going on vacation - no, Ive already started development on my next game, https://store.steampowered.com/app/4057020/Sole_Duty/\"" style="color:#bb86fc;text-decoration:none;">Sole Duty . It reuses some mechanics from Bug Off, like independent slippers and bug squashing, but its a completely different genre: a cleaning simulator. Check it out, and dont forget to wishlist it so I can release it when its ready!
Thanks to everyone who supports me, your feedback will shape the games final release!
Not much time has passed since the last patch, right?\n\nThis patch was planned to be released a week after the previous one, but while working on it I found a critical bug. If you hit pause during gameplay and then canceled it, the game became unresponsive to input, completely unplayable until a full reload.\n\n
\nIm not sure when or how this bug crept in, but the fix ended up being a single line of code. Because it was such a serious issue, I decided to stop development on the rest of the patch and release everything that was already done with the fix.\n\n
What Changed?
\n\nThe list is shorter than I originally intended, but even so, what did make it in are solid updates.\n\nThe Egg Destroyed Effect
\n\nIn the last update, I added that cinematic camera roll on the egg after a game over, but there was no visual or sound effect showing the egg was actually lost. Not a great experience, right? That wasnt because I didnt want to do it, I just didnt yet know how it should look.\n\nNow I do.\n\n
\nThe egg now shatters when you fail to protect it. I chose this approach to show how fragile and vulnerable the egg is. When it breaks, it doesnt feel destroyed... it feels lost, like it slipped through your fingers. I hope you like the effect as much as I do.\n\nCooldowns HUD
\n\nFeet have a cooldown period after stomping or jumping. They already changed color when unavailable and flashed red if you tried to use them too early. But those visual cues werent clear enough, you had to play a while to figure out what the flashing and color shifts actually meant.\n\n
\nNow cooldowns are shown on the HUD. Much easier to read, and they really help you time your stomps and jumps better. I also reworked the cooldown color changes to match the HUD theme, so it\'s more readable and makes more sense.\n\nControls Hint
\n\nThere was already a controls hint for gamepads, but nothing for keyboard + mouse users. Thats not great. A game really should tell you how to play it.\n\n
\nSo thats fixed now. Keyboard + mouse controls are shown at the start, just like they should be.\n\nThe Infamous
\n\nThe pause input bug is fixed, you can now use the pause menu without breaking the game.\nSorry if you ran into it, I shouldve caught that during testing.\n\nI hope you understand. Making and testing everything on my own is tough. I wish I could instantly switch my brain between creating and testing modes, but I cant. Im doing my best.\n\nWhats Next?
\n\nTheres still a list of features that were supposed to be in this patch, but got pushed back because of the urgent bug fix.\n\nCombo points are one of them. I feel how much theyre needed, when you crush a bunch of bugs at once and dont get a reward? Thats just sad. It needs to change.\n\nAnd hey, I still havent heard from you about the leaderboard. Do you actually want one? Let me know in the Discord Server .\n\nAnd dont forget to wishlist the game . That simple click really helps me get the game out sooner.\nIts like fuel for me. Wishlists and coffee make the game, not me :)When I was planning the demo release, I had a specific list of tasks to complete by the release date. Unfortunately, not everything went smoothly and not all tasks were completed, but I had no intention of postponing the release. So I focused on the most important ones and was able to finish at least those in time.\n\nThe next step was to prioritize the rest and complete them ASAP. Today, Im happy to say that the first batch of fixes is live with Patch 0.1.2 released.\n\n
What Changed?
\n\nThe purpose of the demo is to show off the game, find people who might like it, and collect feedback to shape the game accordingly.\n\nFixing the Feel.
\n
\nMost of the development process was focused on gameplay itself, the core mechanics: moving, stomping, jumping, squashing. But everything around it was kind of neglected. Take the game start/end cycle, for example, it\'s still far from perfect, but in the previous version, there wasnt even a music change when you won or lost.\n\nThese kinds of mistakes dont let you feel the game as intended. So in this patch, I focused on fixing the most critical issues breaking that feeling. Here\'s the list:\n\n- \n
- Enabled anti-aliasing: the easiest one, but the impact on visual quality is huge\n
- Improved stomp when another foot is active: without this, some stomps were too short and missed bugs right in front of you\n
- Added time bonus points: important for rating goals that have no wrong bugs in them\n
- All non-goal bugs are eliminated on goal failure, only goal bugs escape: in goals where you need to kill just a few specific bugs, failing the goal used to trigger all bugs to attack the egg. Now only the bugs you were supposed to kill escape and attack\n
- Music changes when the game starts and ends: separate tracks now for menu and gameplay; the track changes when you start the game, fades out when you win or lose, and the menu track resumes when you return. No more funny menu music playing after a loss\n
- Added failure sounds on game failure: now theres a scary bug-buzzing sound when you lose\n
- Added results screen value animations: values now appear one-by-one with nice animation, screen shake, and sound effects\n
- Better game success end animation: when you complete the last goal, the camera moves to show a cinematic shot of the egg, and only then the success screen appears\n
- Enabled player camera collisions: before, the player camera was hard-mounted relative to the feet, and could clip through walls. Now it adjusts itself to keep obstacles out of the way between the feet and the camera\n
Feedback.
\n
\nAnother important role of the demo is to collect player feedback, but guess what? There was no way to provide any. Like, at all. So one of the top priority tasks was to create a Discord server and add a button in the main menu linking to it. Not the hardest task, but definitely an important one.\n\nNow the game has an official Discord server: Siar Games , where you can leave your feedback, report bugs, share thoughts, screenshots, or just chat with other players.\n\nAs you can see from the server name, its not exclusively for Bug Off, its for all the games Im making. I chose this route because I simply dont have the time or resources to manage multiple servers. Hope you dont mind.\n\nYoure also welcome to suggest other ways to leave feedback or report bugs, Ill gladly look into any option that makes it easier.\n\nBugfixes.
\n
\nThe rest of the tasks werent directly related to game feel or feedback, but they were still little annoyances that made the game feel off, or made feedback harder to give. Here they are:\n\n- \n
- Controller hint sizing: small adjustment to the UI element that shows controller hints\n
- Result screen rating calculation: yep, the final rating wasn\'t calculated at all until now\n
- Escaped bugs cost -1 point to kill: you shouldnt lose points for killing bugs that attack the egg\n
- Reset camera on game start: previously, the player camera rotation carried over between games... ew\n
Whats Next?
\n\nThese were the most critical tasks I needed to complete ASAP. That doesnt mean everythings done for the demo, not even close. Theres still a big list of tasks just for the demo alone, and an even bigger one for the full game. So yeah, a long road ahead.\n\nMore game feel improvements are coming: visual and sound effects, UI polish. Also gameplay tweaks, like combo points. And did I mention a leaderboard? Im planning to add one to the demo. Do you even want that? Should it be global, or a daily leaderboard?\n\nIf you think the game isnt as good as it could be, and you have ideas for improvement, dont hesitate. Leave your thoughts in the comments or on the Discord server. The meta-progression of the game isnt set in stone yet. You could have a huge impact just by sharing your feedback.\n\nAnd dont forget to Wishlist the game , that simple click really helps me release it sooner. Its like fuel for me. Wishlists and coffee make the game, not me :)The demo was released on 2 May 2025. So yes, the news is 3 days late. \n\nBut I have an excuse:\nI was working on some urgent bug fixes and improvements. To deliver them ASAP, I decided not to waste any time on posting news and announcements so I could focus on the most important tasks. And today Ive completed the list and can breathe a little.\n\n
Why now? Why not wait for the Next Fest?
\n\nThe main goal for the demo is to collect feedback from you, not to participate in the Next Fest. So I needed to get it up and running ASAP to not miss the chance to get any, even the tiniest bit of feedback.\n\nThe demo will be participating in the Next Fest (if Steam allows) and will NOT be taken down after the Next Fest.\n\nI plan to deactivate the demo right before the full game release, and until then, the demo will be available and will be constantly updated along with the full game development.\n\nWhats in the Demo
\n\nThe demo is a slice of the full game, with some features not available because, you know, its a demo.\n\nA single level is available to you: The Museum, and a single item to protect: The Golden Egg.\nYour progress in the demo will not be saved (at least for now), so you cant unlock the unlockables or achieve the achievements. But the rest of the game should look and feel like the full game (at least in its current state).\n\n
\n\nNot all the planned polish is complete yet, so you can expect more improvements to the demo in the future, like combo points, better visuals and sound effects, and an improved user interface.\n\nHow to Play
\n\n- \n
- Install the game \n
- Find it in your Steam client, launch it\n
- And play\n
Give Feedback & Report Bugs
\n\nThere is a Discord server: Siar Games . Join it and follow the instructions there on how to give feedback or report a bug.\n\nTheres also a link to the server in the games main menu so you can find it easily.\n\nYou can also leave your feedback right here, in the comments. I will do my best to read all the feedback sources.\n\nAnd dont hesitate to leave a review of the game.\n\nWhats Next
\nAs I already mentioned, I was working on some bug fixes and improvements, so you can expect the first patch to go live soon. There will also be a separate post about it, so stay tuned.\n\nAnd don\'t forget to Wishlist the full game , so you dont miss the release.\n[ 6421 ]
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