
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, the plague is coming. The community must work together if everyone is to survive.
Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
Introducing 4 new Player Species and the \"Time lapse\" feature with which you can view the progress of your farm over time. Check it out in the Exit tab of the pause menu. (If you get this update mid play thru, your time lapse will be missing images for any past days.) We\'ve also added lots of fixes and tweaks. Thanks for all the feedback and bug reports to helps us improve things!
\nA lot of folks have been asking when year 2 will be coming out. We have no estimated release date for year 2 currently. I\'ll post an update when we do. It\'s not coming out any time soon.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44834487/8d7e2f75b7a9203e277d19572c10736984ea8031.png\"][/img]
New
Time lapse Viewer (in the exit tab of the pause menu)
[/*]Feline Player Species
[/*]Raccoon Player Species
[/*]Rodent Player Species
[/*]Pig Player Species
[/*]Sable pattern for Stoats
[/*]Cutscene after the first tax man intro
[/*]
Changes & Tweaks
Upped Stoat skill drop chance to 2%.
[/*]Upped charcoal burn time to 180 seconds
[/*]Can now make make Dried Offal
[/*]Can now preserve pepperwort leaves
[/*]Can now make smoked sausages
[/*]Added clarification to Mushroom Log tutorial regarding single use
[/*]Added a \"you don\'t need to water hay\" popup msg
[/*]Added critter names to critter building mentions
[/*]You can now see other scarecrow ranges while placing a scarecrow
[/*]Adjusted placement of produce items in the critters barns
[/*]Modified Big Critter Buildings to require different materials
[/*]Modified Rabbit player character head size
[/*]Critters are now effected during the end game (they lose weight and happiness)
[/*]Changed the Titanium and Mithril tool colors.
[/*]Gave Kai and Taro some cheek fluff in their in-world sprites.
[/*]Mourning music now plays on Spring 2 instead of the seasonal daily music.
[/*]Adjusted the bear idle sprites to remove loose pixels.
[/*]Ramps can no longer be fermented with vinegar, instead they are immersed in oil.
[/*]Pepperwort leaves in oil do not decay, and the dried leaves can be processed into oil.
[/*]Can no longer open compost menu when it\'s in progress.
[/*]Now Faint at 12:00 instead of 11:55
[/*]Set seed maker processing time to 12 hrs
[/*]Mine walls with ores now also drop the base wall material as well
[/*]Renamed Stoat Species to Mustelid
[/*]Increase item pickup magnetism range
[/*]Prevent items on the ground from blocking you from placing seeds or using tools
[/*]Can now destroy dead hay grass with the scythe
[/*]Rewrote some dialog to mention the additional rations the town has to fulfill
[/*]
Fixes
Various memory optimizations to hopefully make it run less laggy for some players
[/*]Large chest was allowing you to put in more items than it can hold, losing those items
[/*]\"LocNameNotFound\" on picking up Large Chest
[/*]Sorrel\'s food category when fresh vs dried. It\'s now a herb
[/*]Moved unobtainable hawthorn berry in town left of dock
[/*]Moved placement of cherry tree overlapping elderberry bush by mayor\'s house
[/*]Crows can no longer steal things from inside critter barns and the mines
[/*]You should no longer be able to place furniture out of bounds inside the home
[/*]Opening a station menu while destroying the station caused a game freeze/break.
[/*]Removed Navmesh obstacle from fish traps so fish can swim on it
[/*]Kiln flag no longer active when filled with logs but empty of coal
[/*]Faint before EOY festival cant interact with anything
[/*]Infinite stamina bug: use a tool and then quickly swap to other item bar slot.
[/*]Player facing right in a couple of the taxman cutscenes
[/*]Can no longer use tools that are with Gruff being upgraded
[/*]Bug that prevented mushroom logs from being destroyed
[/*]Fish shadow size/processed goods size mismatches
[/*]Can no longer place compost on top of tiles with paths on them
[/*]Wasn\'t able to place seeds at players standing position
[/*]Bug where the clock would not show the correct time at start
[/*]
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