
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, the plague is coming. The community must work together if everyone is to survive.
Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
v0.25
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44834487/ff3499e856f599c1a07eed5c29fdc8809b714c6c.png\"][/img] \n*Note on version number format change:\nI decided to remove the middle part of the version number 0.\"22\".25. I forget why it was even there, it\'s been awhile. From now on it will be 0.## and I\'ll just increment the second number for each build and increment the first number on v1 release and any major update afterwards.\n\n New
New Character Customization options
[/*]Logan\'s Grooming service (character customization)
[/*]Tano\'s Taming service
[/*]New \"Critters Delight\" item that can tame any critter
[/*]New critter buildings: Girtle Pen and Bluggy Hutch
[/*]Rowan can now move critter buildings
[/*]You can now pet the tamed predator
[/*]
Changes
Renamed difficulty levels (Easy Peasy = Gentle, Easy = Unsteady, Normal = Grim)
[/*]Can now place pathing tiles underneath things like stations without having to pick them up
[/*]Now show a \"no build zone\" while placing things
[/*]Increased number of seeds sold by the General Store and Fin\'s shop
[/*]Adjusted Food Insecurity Death logic (resets the starvation count at the start of each Town Project, and you can get double penalized for missing both food categories).
[/*]Villager donations to Town Projects is now effected by difficulty setting
[/*]Made the back wall of the farm flat
[/*]Changed the way the pickaxe upgrades works on rocks/gems
[/*]Changed the way axe upgrades work on trees
[/*]Removed Albert the mail owl
[/*]Festival cutscenes now end the festival
[/*]Tools no longer work during festivals
[/*]Cattails now grow twice as fast (mature in 2 days instead of 4)
[/*]Changed Lila town project to require 20 cattails instead of 30
[/*]Lowered raw nut stamina value and increase smoked/etc nut stamina values
[/*]Girtles now produce Compost
[/*]Girtle Shrooms are now a herbivore diet food
[/*]Adjusted critter max weights
[/*]Alpheeps and Girtles now grow up at 10 days old instead of 14
[/*]Now have a rare chance to find adult critters in the wild
[/*]Added sorting tabs to Critter and Butcher menus
[/*]Added \"Overcrowded\" status and barn capacity to critter menu
[/*]The effects of kibble eaten by mothers now affects nursing babies
[/*]Critters state is now saved when they enter/exit a scene on their own (infinite milk glitch)
[/*]Critters now avoid standing on each other, and have collision with the player
[/*]Moved Trough up a bit to give more room in the barns
[/*]
Fixes
Fixed Crows colliders were blocking item placement (pipes, scarecrows, etc)
[/*]Fixed Map not showing player location while inside a building
[/*]Pinned Quest Display now updates properly when changing difficulty
[/*]Fixed Controller navigation to page arrows in mail menu
[/*]Fixed the Deer skill, it was doing nothing.
[/*]Fixed Void issue at the bottom of the Marsh Mine, maybe for real this time.
[/*]Removed breakable big boulders showing up in the mountain
[/*]Fixed some character favorites not showing up in the relationship tab
[/*]
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