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You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, the plague is coming. The community must work together if everyone is to survive.

Feed Them

  • Keep the root cellar stocked, balance the needs of both herbivores and carnivores.

  • Prevent food from rotting away by salting, pickling, drying, and smoking.

  • Cultivate a field of crops, and plant an orchard of fruit and nut trees.

  • Tame wild critters and raise them for a steady supply of eggs, milk, and meat.

  • Forage for seeds, flowers, herbs, nuts, roots and berries.

  • Go fishing in nearby marshes, rivers, and lakes.

Be a part of the Community

  • Gather materials and construct village projects to strengthen the community.

  • Donate specimens for research and discover new methods to increase the odds of survival.

  • Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.

Explore the World

  • Dive deep in the mines of Grimshire valley, and root out every vein of ore.

  • Experience beautiful shifting dynamic seasons and weather.

  • Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!

Grimshire
Acute Owl StudioDeveloper
Acute Owl StudioPublisher
2025-07-22Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Update v0.22.22 Mailbox, Remappable Controls, and Festival enhancements!

v0.22.22

New

  • Festival cutscenes, shops, and raffle.

    [/*]
  • Mailbox

    [/*]
  • Remappable Controls (missing correct button icons/glyphs in the UI).

    [/*]
  • Stations colors can be changed.

    [/*]
  • Player home color can be changed.

    [/*]
  • New craftable Post and Torch items. Useful for exploring the mine or lighting up the farm.

    [/*]

Changes

  • Defender\'s Ration now prioritize preserved food items (salted, dried, smoked, etc).

    [/*]
  • Villagers now donate food in the morning instead of night.

    [/*]
  • Sorted Fish collection menu by location and then by date.

    [/*]
  • Balanced the stamina values of Cooked food items.

    [/*]
  • Set cooking time to one in-game hour.

    [/*]
  • Most dried and smoked goods can now be processed again in the press or barrel.

    [/*]
  • Added food category icons to details display.

    [/*]
  • Miscellaneous Fish items (clam/lobster/etc) can now be processed.

    [/*]
  • Changed Sausage recipe to use Offal.

    [/*]
  • Clam is now a \"fish\" in cooking.

    [/*]
  • Alpheep have milk icon when milk bucket equipped.

    [/*]
  • Wild critters now accept dried version of fav food when taming.

    [/*]
  • Critters now are assigned a random name.

    [/*]
  • Can no longer use shears/milker on invalid critters and waste stamina.

    [/*]
  • Compost on the ground is highlighted while holding compost.

    [/*]
  • Fishing \" ! \" pop-up now represents exactly how long you have to react.

    [/*]
  • Increased cost and crafting materials for cooking station.

    [/*]
  • Hidden project deadlines in normal/challenge mode.

    [/*]
  • Boards are now burnable.

    [/*]

Fixes

  • Weeds no longer spawn before crops grow overnight.

    [/*]
  • Weeds are less likely to grow under things now.

    [/*]
  • Defenders ration garnishment now properly saves what items it takes from chests.

    [/*]
  • Fixed NPC location not showing properly during festivals and last stand event.

    [/*]
  • Fixed Fin\'s location on winter 7 showing he\'s in town when he\'s not.

    [/*]
  • Fin is now in town winter 26-28.

    [/*]
  • Redtide draining stamina is now more obvious with the bar pulsing.\nNo longer lose stamina while fishing in redtide.

    [/*]
  • Adjusted save method to hopefully be better at saving files on older hardware.

    [/*]
  • Fixed wrong pinned quest showing sometimes.

    [/*]
  • Fixed Volume setting issue where if the slider was near zero it would mute the volume upon exiting.

    [/*]
  • Fixed Bottled Surprise stopped unlocking new recipes after awhile.

    [/*]
  • Fixed a spot by the eastern bridge in the forest that you could get stuck on.

    [/*]
  • Fixed Item Duplication bug caused by MoveAll button.

    [/*]
  • Adjusted Wallace\' and Willow\'s personal quests timing.

    [/*]
  • Removed unobtainable items from collections menu.

    [/*]
  • Fixed hawthorn and juniper fruiting dates.

    [/*]
  • Fixed Cloudy Winter day being reported as rainy.

    [/*]
  • Fixed mine wall collisions on L-shaped rocks.

    [/*]
  • Various Spelling and grammar fixes (thank you for pointing these out).

    [/*]
  • Fixed grumpy critters (should be easier to make em happy now).

    [/*]
  • Red X on the EOD report logic was wrong. Now only shows if villagers starved, NOT IF 0 food remaining.

    [/*]

[ 2025-09-01 18:49:08 CET ] [Original Post]
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