
Fishing Mega-Game is a fishing creature collector that's all about fighting fish to catch fish! You play as an angler who uses the fish they catch as bait for the next big one. Collect dozens of vibrant fish and unlock unique ability combinations to challenge the hordes of fish wishing to take the bait themselves.
Fishing and Surviving
While fishing, send your bait into a fishing hole full of hungry fish looking to weaken you until you are fully consumed. Combat this with an arsenal resembling an aquatic "bullet heaven" type of game. Level up, or find rare upgrades to power through the hordes of small fry before you arrive at the main catch. Deal enough damage to it and add it to your collection!
This game takes inspiration from Vampire Survivors and Ridiculous Fishing.
Explore a World Full of Fishing Spots
In order to find new fish, you'll need to explore new zones full of fishing spots, NPCs and upgrade shops. Discover new levels, unlock permanent upgrades and receive helpful hints from characters in the area.
Custom Difficulty
Each fish has an alternate "shiny" version. After catching all fish in a level, you will unlock the ability to enchant the waters, giving you increased odds of finding a shiny fish. By increasing the difficulty of the level, the fishing fairy will increase the percent chance that you encounter a shiny fish!
Over 60 Fish to Catch!
There will be over 60 unique fish for you to challenge and collect. Each fish has a unique combination of starting attack and abilities. Catch tons of fish and find the ones that suit your playstyle the best.
Key Features
Creature Collecting
Shiny hunting
Bullet-heaven gameplay
Roguelike style leveling
Meta-progression
Custom difficulty
and more!
Demo Patch 1.2 is released!
Here is a list of what has changed:
Minor text corrections
[/*]Attack damage adjustments
[/*]Corrected an error where cage amount upgrades didn\'t register
[/*]Experience shells updated to be pink for better visibility
[/*]Corrected a drop rate bug
[/*]Fixed an issue where multiple menus could open at the same time
[/*]Properly implemented music loops
[/*]Adjusted certain sound effects
[/*]Changed sand dollar calculation to no longer be health dependent
[/*]Added idle animations for the player and NPCs
[/*]
Future Updates
While I continue work on the rest of the game I will be releasing another larger balance patch soon. This will adjust the difficulty, especially for \"First Pond\" which can be very hard at first! I will also implement better tutorials so that players can be onboarded much more seamlessly.
Thanks!
These updates come from videos and streams as well as player-given feedback. Feel free to join the conversation, here !
Minimum Setup
- OS: glibc 2.17+ 64-bit
- Processor: 2.0 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 680. AMD R9 280X
- Storage: 250 MB available space
Recommended Setup
- OS: glibc 2.17+ 64-bit
- Processor: 3.0 GHzMemory: 16 GB RAM
- Graphics: Nvidia GTX 680. AMD R9 280X
- Storage: 250 MB available space
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