
The Last Map is a cooperative puzzle game for two players where two brothers named Cole and Max lose their father in a mysterious way. Their father was an adventurer who loved exploring mysterious places, but before exploring his last map before retiring, he passes away. But since he already knew he was going to die, he leaves this last map for his children to explore together.
Cole and Max, after dealing with grief, decide to explore a mysterious bunker in Ukraine to honor their father and uncover the secrets this map holds.
Get through the procedural puzzles by abusing cooperation in pairs.
Be careful when solving the challenge rooms so you don't lose progress.
Be fast, precise, and communicative
Individual Mechanics:
CLIMBING - Climb over obstacles
SWINGING - Swing on ropes

OBJECTS - Hold, drop, and throw objects

PUZZLES:
The puzzles are procedurally generated. As you progress, you will encounter challenge rooms where you will lose progress if you fail. Go deeper into the bunker, discovering different challenges and puzzles throughout the game.

DISCOVER THE SECRET THE MAP HIDES!
Hello, my dear adventurers, the last development update for The Last Map that I shared was in Devlog episode 13 which you can watch by clicking the link below.[dynamiclink href=\"https://(https://www.youtube.com/watch?v=b_X3ogEKybo)\"][/dynamiclink]This video was posted at the end of November 2025. Since then, there havent been any other updates on the games development. The last changes I made to the project werent significant they were important, but not interesting enough to make a video about so I felt compelled to make a \'log,\' at least in text format, here. In fact, I plan to bring regular devlogs here when the development content isnt interesting enough for a video. That said, lets get to the news.\\
[/p]My goal during the first two months of this year (January and February) was initially to make all the content in the game one hundred percent functional. Ever since I implemented the first \"puzzle\" in the game (the levers, episode 5), shortly after, I started trying to make the puzzles repeat the rooms one after another, but I always had problems with that. In short, what I had to do to finally fix it (yes, finally haha) was fix the code for generating all the doors. This was because one of the only things that prevented rooms from being generated repeatedly was that the current rooms door would collide with the wall of a previously completed room.
What I did to fix this was to initially detect which type of puzzle wall the door was touching (checking if it was really the type of the current puzzle) and detect if more than 15 blocks were colliding with the door. If there were more blocks, it would repeatedly try to generate until a valid spot was found. By doing this and testing multiple times, I could confirm the code worked correctly in the loop.
So, this was the only thing that prevented gameplay from working from start to finish. After that, the game went through various tests, aiming to note bugs, possible polishing, and implementations of sound, visual, and sensory effects. In addition to completing the code for a laser-based puzzle (which, thanks to the Steam page for the game, I couldnt finish earlier) by adding obstacles and technical polish.
Basically, these were the changes made since the last The Last Map update.
Minimum Setup
- OS: NoN
- Processor: NoNMemory: NoN MB RAM
- Memory: NoN MB RAM
- Graphics: NoNSound Card: NoNVR Support: NoNAdditional Notes: NoN
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