Key Features:
- Transport a vast variety of cargo across more than 60 European cities.
- Run your own business which continues to grow even as you complete your freight deliveries.
- Build your own fleet of trucks, buy garages, hire drivers, manage your company for maximum profits.
- A varied amount of truck tuning that range from performance to cosmetic changes.
- Customize your vehicles with optional lights, bars, horns, beacons, smoke exhausts, and more.
- Thousands of miles of real road networks with hundreds of famous landmarks and structures.
World of Trucks
Take advantage of additional features of Euro Truck Simulator 2 by joining our online community on World of Trucks, our center for virtual truckers all around the world interested in Euro Truck Simulator 2 and future SCS Software's truck simulators.
- Use in-game Photo Mode to capture the best moments and share them with thousands of people who love trucks.
- Favorite the images you like the most and return to them anytime in the future.
- Discuss the screenshots with everyone using World of Trucks.
- See the best images hand-picked by the game creators in Editor's Pick updated almost every day. Try to get your own screenshot on this list!
- Upload and use your custom avatar and license plate in the game.
- More features coming soon!
To join World of Trucks, simply sign up with your Steam account on the join page.
World of Trucks is an optional service, registration on World of Trucks isn't required to play the game.
A few weeks back, we officially announced that our teams are already working on the https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/"" style="color:#bb86fc;text-decoration:none;">Coaches expansionfor Euro Truck Simulator 2. Before we are ready to share more with you from this upcoming DLC, we would like you to meet the team behind it!
The team consists of eight people, with some other members of our company contributing from time to time as well, from programmers, game designers, and 3D graphic designers, to testers. Let's meet them!
Dominik - Producer
"You may know me from Nordic Horizons - Meet The Team, where I wrote about my history in SCS and my current role. While working on Nordic Horizons, I started dedicating one day a week to the Coaches side-project, which had been running for a long time but had no production coverage. Gradually, I managed to build a team, collaborated to get licenses, and the small side-project became almost a full-time job. Even though it doesn't seem like it, the knowledge from running a map DLC is very useful now, because even in the Coaches project, there is a lot of map work; modified bus stations, bus stops, and border crossings. I'm very happy that an excellent, dedicated team has been assembled and that this project is moving forward at the speed it deserves."
Petr - Senior Tester
"When I started out as a bus driver, I never imagined that one day I would be testing buses for a computer game. As someone who has spent years behind the wheel of real buses, I know how an automatic transmission should behave, what a vehicle does under hard braking, or what a hill start looks like with a fully loaded machine. And it's this experience that I try to bring into testing to make the bus driving in ETS2 as close to reality as possible. But testing is also about checking all the functional details. Whether it's the behaviour of the vehicles, the controls, the sounds, or the graphical details. This connects my real world with the virtual one and gives me the opportunity to contribute to making the bus experience as authentic as possible for players around the world."
Josef -Junior Researcher for Game Development
"I have been working in the Research & Game Development department at SCS for a year and a quarter, and from the very beginning, I started participating in the Coaches project. For my colleagues, I prepare materials and references, for example, for building real-life bus terminals in our game, and I have also worked on redesigning those we already have in the game. Since I spent a lot of time playing our studios older game, "Bus Driver," I am really looking forward to the coaches in ETS2."
Marek -Senior Programmer
"I've been working as a programmer at SCS Software for nearly 12 years. My journey began with developing our map editor and various internal tools, supporting the core of our game development process. Over time, I transitioned into working on gameplay features, which allowed me to directly contribute to what players experience behind the wheel. Now, I'm excited to be part of something entirely new - bringing coaches into the game. This addition opens up fresh possibilities for gameplay, and I'm really happy to have the opportunity to help shape this new direction. Looking forward to seeing how players enjoy the new challenges coaches will bring."
Vitalii - Senior 3D Graphic Designer - Vehicles
"I started working at SCS almost 6 years ago, joining the Road Department as a 3D Artist. After two years, I transferred to the Vehicle team. I began by modeling AI vehicles, then worked on cargo, and gradually moved on to helping with trucks. Currently, I'm a Senior Vehicle Artist focusing on coaches. This is the first project where I'm not just helping out, but actually planning and executing both the exterior and interior myself, from start to finish. It's been a great challenge, and I'm working alongside an amazing team of specialists. I really hope you'll enjoy our upcoming DLC once it's ready."
Vladimr -3D Graphic Designer - Vehicles
"I started working at SCS as a 3D graphic designer almost three years ago, in the outsourcing department, where I was responsible for the quality of 3D assets for map DLCs. About a year ago, I fulfilled my dream and joined the vehicles department. The first project within my new position was the MAN Lion's Coach model. I am very excited about this new direction of our game and the actual model I am working on. I hope the players will enjoy this DLC, and I am already looking forward to their first reactions."
Vojta - Game Designer
"My career started by teaching how to make games. Then, I began trying to create them in the evenings. After many evenings spent this way and several broken teams, I came to terms with the fact that I'd be working on someone else's games. I never expected to find such a wonderful company culture at SCS, nor a company so open to finding the best possible place for its talents. My suggestions were heard. So, I came up with new game features for the map, proposed innovations for our map editor, designed new gameplay features, significantly contributed to Driving Academy, and created UX and UI design features. Now, I have the opportunity to contribute to a "game within the game" - I'm designing game mechanics, UX, and UI for the coaches. We have great freedom, limited only by the constraints of our game itself, and once again, it's all very fresh and exciting."
We hope you liked the insight view of the team that is currently working on this expansion for ETS2. Don't forget to https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/#game_area_purchase"" style="color:#bb86fc;text-decoration:none;">add the Coaches DLC to your Steam wishlist to show this team your excitement! If you want to keep track of future updates, make sure to followus onTwitter ,Facebook ,Instagram ,Bluesky , andYouTube , orsign up for our newsletter . Until next time, we wish you safe travels!
Minimum Setup
- OS: Linux Ubuntu 12.04
- Processor: Quad core CPU 3.3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 630 or similar (2GB VRAM)Hard Drive: 25 GB available space (Euro Truck Simulator 2 base game)Additional Notes: recent binary ATI or NVidia drivers (MESA may not work reliably)
Recommended Setup
- OS: Linux Ubuntu 12.04
- Processor: Quad core CPU 4.6 GHzMemory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 or similar (2 GB VRAM)Hard Drive: 25 GB available space (Euro Truck Simulator 2 base game)Additional Notes: recent binary ATI or NVidia drivers (MESA may not work reliably)
[ 6419 ]
[ 2200 ]
[ 4325 ]