
The Long Way Home is an atmospheric sci-fi game that blends classic point-and-click and visual novel mechanics with a first-person (FPS-style) perspective and survival elements.
You see the entire universe through the visor of your mining helmet. You’re adrift on a stranded ship, your course is lost, and there’s no one else breathing out there but you. Apart from hostile robots, friendly robots and the strange AI onboard, there’s no one left to talk to.
THE GALAXY BEHIND THE VISOR
Immerse yourself inside the spaceship with gameplay similar to classic Grid-Based. Interact with control panels, equipment and NPCs strictly from a first-person perspective.
But don't take time management lightly! When the oxygen system fails or the ship drifts further off-course, every second counts. You might not have much time to rush between compartments to fix the problem.
SURVIVE AND GROW
If you want to get back to Earth, you have to survive first. But remember: you’re not a soldier.
Management Loop:
Grow plants, harvest crops, cook meals and manage your energy carefully. Craft tools from the raw materials you scavenge. Repair your ship's malfunctions and find a way to stay on course.
Skill System:
Everything you do makes you better at it. Discover items that boost your skills or deepen your theoretical knowledge to unlock new levels of expertise.
Time Is in Your Hands:
On your journey back to Earth, use your time wisely. During exploration, time slows or pauses, letting you think, investigate and unravel mysteries at your own pace.
FIGHT OR HIDE (IT’S YOUR CALL)
The galaxy isn’t friendly but you don’t have to be a flying war machine. The game lets you choose your own approach:
Tactical Space Battles:
Turn-based, strategic ship combat. Find your enemy’s weak spots, cripple them with EMP pulses or crash their systems from the inside with cyber attacks.
Reflex-Based Close Combat:
Face aggressive robots in QTE- and rhythm-based melee encounters. Watch the visual cues and react at the right moment.
Peaceful Solutions:
Don’t want to fight? Switch to stealth, slip past threats and move on. Nobody has to get hurt.
UNRAVEL THE STORY
Where are you? Who are you, really? Where did everyone go? What happened to all the humans? And why are some robots hostile while others are—at least somewhat—friendly?
Explore derelict ships, dig through data logs, collect in-game trading cards and trade with strange robots. How deep you go into the story is up to you. You can focus only on getting home or you can uncover the dark history of this universe.
It’s a long way home, 13-553. Are you ready?
Hi Miners!
With the latest The Long Way Home update, the content included in the demo now effectively defines the final build that will remain playable up until the full release (excluding any potential bug-fix updates).
[u]Whats New?[/u]
EREBUS-9
Some synthetics talk about an abandoned, mysterious facility on the planet Erebus-9, located in Sector 5. If Miner 13-553 wishes, they can roll up their sleeves and try to uncover the mystery behind what happened on Erebus-9.
SUPERSYNTH COMIC BOOK
Across various points in the galaxy, you can find pages from the SuperSynth comic book and follow the story. (Unfortunately, not all pages covering the entire story are included in the demo, and they wont be.)
[u]Whats Changed?[/u]
Enemy health and attack values for brawls (melee combat) have been adjusted (set lower compared to before). Armor values have been added to all enemies. Enemy armor will directly affect the damage they take by reducing it. In the full release, certain weapons will have armor-piercing effects depending on the enemy type, and will ignore armor partially or completely.
[/*]Health- and Energy-providing drugs can now be consumed directly from the PDA. (This action is only available while outside the ship. Inside the ship, you still need to use the inventory at the medicine counter.)
[/*]Some visual changes have been made aboard the Stellar Horizon. In the full release, a comprehensive visual overhaul will be done for the Stellar Horizon and the Galactic Station locations that are not present in the demo (Im working on it.)
[/*]
[u]Whats Fixed?[/u]
An issue has been resolved where previously made choices during dialogues were not being clearly indicated, and where this state wasnt shared between different save files.
[/*]The issue that prevented unique items from being sold has been fixed. (Some items still cant be sold because theyre not meant to be soldthis is intended behavior.)
[/*]Various missing translations have been completed. (There may still be missing translations. If you spot any and share them with me, Ill address them quickly.)
[/*]Additional adjustments have been made for controller support.
[/*]
With Steam Next Fest just around the corner, unfortunately I cant always find the time to both develop the game and test it thoroughly. All the feedback youve provided so far has been even more helpful than expected. I also want to emphasize that any feedback from here on will be extremely valuable. Your feedback is crucial for me to participate in Next Fest as smoothly as possible.
Thank you!
This build is still in development and testing. Id be very happy if you share any bugs you encounter or any suggestions you have. Safe travels!
Minimum Setup
- OS: Ubuntu 18.04+ / SteamOS
- Processor: x64 / 2.0 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 18.04+ / SteamOS
- Processor: x64 / 2.0 GHz Dual CoreMemory: 8 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 2 GB available space
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