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The Neeblarium is a calm, living simulation about cultivating tiny digital creatures called Neeblies and deciding what’s worth preserving. You don’t control Neeblies directly. You shape conditions, observe what emerges, and intervene only when it matters.

Over time, families form. Lineages diverge. Rare traits appear. Some discoveries are fleeting. Others are worth saving.

Use your Lab to capture traits you’ve discovered and reintroduce them as new founders. Run multiple biomes as experiments, each telling its own quiet evolutionary story.

The world keeps moving whether you act or not.

An artificial life sim about attention, care, and making something last.

Your role in The Neeblarium:

  • Establish conditions for life within a running ecosystem

  • Introduce eggs and observe Neeblies grow, adapt, and reproduce on their own

  • Watch families form and lineages diverge across generations

  • Notice mutations, rare traits, and subtle behavioral differences as they emerge naturally

  • Use a Lab to preserve discovered traits and reintroduce them as new founders

  • Run multiple biomes in parallel, each evolving independently over time

  • Decide when to intervene, curate, or simply let things run

Your choices shape long-term outcomes, but the system never demands constant micromanagement.

You can be hands-on, or almost completely hands-off.

The simulation doesn’t demand constant input — but it does reward attention.

The Neeblarium
GhostRZZRDeveloper
coldboot.studioPublisher
2026-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
The Neeblarium Build 1360

Build 1360 is one of those moments where a lot of long-running threads finally tie together.

This update closes several core-loop gaps and pushes the Neeblarium firmly into its intended shape:\ndiscover understand preserve refine progress.

Im not listing every change herethere are too manybut the highlights below capture what fundamentally changed about how the game plays.

[hr][/hr]

Neeblies Are Now Worth Knowing

Neeblies finally have real traits, real rarity, and real identityand the game now supports discovering and caring about them long-term.

  • Traits and rarity are no longer abstract numbers

    [/*]
  • You discover what makes a Neeblie special

    [/*]
  • Lineage, heritage, and family history matter

    [/*]
  • Rare finds feel meaningful, not accidental

    [/*]

This closes a major loop: observation now leads to intention.

[hr][/hr]

The Neeblie Collection Library

You now have a proper way to browse, review, and manage your Neeblies.

  • See your population as a collection, not a blur

    [/*]
  • Navigate by lineage, rarity, and traits

    [/*]
  • Make informed decisions about who to preserve, study, or blueprint

    [/*]

This is a big quality-of-life leapand a necessary step toward deeper genetics play.

[hr][/hr]

Heritage & Lineage, Fully Realized

Family trees are no longer just a concepttheyre visible, persistent, and meaningful.

  • Full genealogy tracking across generations

    [/*]
  • Clear lineage relationships

    [/*]
  • Long-term family identity instead of disposable populations

    [/*]

Your colony now tells stories over time.

[hr][/hr]

The Blueprint Loop (Core Progression Unlock)

This is a huge one.

You can now:

  • Extract DNA from exceptional Neeblies

    [/*]
  • Create Blueprints to preserve their genetics

    [/*]
  • Carry those genetics forward intentionally

    [/*]
  • Build toward specific goals instead of rolling the dice

    [/*]

This is the backbone of selective breeding, cross-biome play, and long-term progression.

[hr][/hr]

Scrapbook & Achievements Reimagined

The Scrapbook has been completely reworked to align with how progression actually happens now.

  • Discoveries, achievements, and milestones finally feel connected

    [/*]
  • Progress is tracked across your profile, not just one run

    [/*]
  • The interface is clearer, calmer, and more intentional

    [/*]

Charms now have context. Progress has memory.

[hr][/hr]

New: Engineering Systems

A brand-new system layer introduces more advanced interactions and long-term tools.

This is still earlybut it opens the door to deeper control, customization, and future mechanics that go beyond simple caretaking.

[hr][/hr]

UI & UX Polish Across the Board

A lot of small but important refinements landed here:

  • Cleaner discovery browsing

    [/*]
  • Clearer sectioning and navigation

    [/*]
  • Reduced UI friction

    [/*]
  • Better alignment between systems that used to feel separate

    [/*]

The game is steadily becoming easier to read and harder to misunderstand.

[hr][/hr]

Why This Update Matters

Build 1360 is where the Neeblarium really starts to feel like it knows what it is.

  • Discovery drives progression

    [/*]
  • Traits and rarity are earned, not handed out

    [/*]
  • Preservation replaces hoarding

    [/*]
  • Systems reinforce each other instead of competing

    [/*]

Theres still balancing to do. There will still be bugs.\nBut the core loop is finally closingand thats a big deal.

More refinement, tuning, and visual polish are coming next.\nFor now: enjoy discovering what your Neeblies have been quietly becoming all along.

[ 2025-12-23 03:30:26 CET ] [Original Post]

Minimum Setup

  • Processor: IntelCorei56600K / AMDRyzen31200 or betterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Recommended Setup

    • Processor: IntelCorei79750K / AMD Ryzen 9 9950X or betterMemory: 16 GB RAM
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